|
|
|
|
April 20th, 2006, 02:29 PM
|
|
Corporal
|
|
Join Date: Feb 2006
Posts: 176
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Order of events?
Player 2 is conducting Intel against Player 4. Player 3 wants to attack the ships of Player 4. What happens first, the intel or player 3's attack?
Also does anyone have a master order of events?
Intel against Player
Intel player conducts against others
Resources aquired
Ships Built
Facilities Built
Units Built
Resource trades with others
Automated Ship Movement
Combat against Player
Can't think of any others.
|
April 20th, 2006, 02:56 PM
|
General
|
|
Join Date: Sep 2003
Posts: 3,205
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Order of events?
I'm afraid I can't answer your question, but I do know that Stellar Manipulation occurs first of all actions. And I think all stellar manipulation, of all players is executed before any ships move, before intel is done, etc.
Doesn't help you much, but it's all I can offer!
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
|
April 20th, 2006, 03:15 PM
|
|
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: Order of events?
There is a list in the Newbie FAQ, obtained through empirical means. There has been no official word, to the best of my knowledge, and some cases are dubious.
Stellar Manipulation happens depending on the ship's movement (well, I'll exclude Stellar Construction here). It does not *have* to happen before other events, and can perfectly well happen near the end of the movement turn.
For example, take a couple Warp Openers and a fleet. You can open a wormhole as the first action, send in the fleet through the to-be-created wormhole, make them glass a planet or three, open another wormhole, and send the fleet to a third system. The AI pathfinding is updated at the moment the ships actually move, though it sometimes picks the wrong way when a bunch of wormholes are involved (this issue is independent from "dynamic" wormhole making, and seems connected to the presence of multiple wormholes in the same sectors).
Of course, this is the basic story, as there are other variations that may appear in the game. I know I have witnessed some Stellar Destroyers behaving oddly, though I didn't investigate the matter much (seeing as the fleet to-be-destroyed had no hope of escaping the system anyhow).
|
April 20th, 2006, 04:55 PM
|
|
Major
|
|
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Order of events?
Anything that produces a log message happens in the same order as the log messages. Messages between players are processed first, then all orders are exected, then intel and research (not sure which of these two is first but they both produce logs so it's easy to check), then resource production, then maintenance expenses, then construction, then miscellaneous end-of-turn stuff like repairs, training, and value improvement plants.
Of the things you listed, they would occur in the following order:
Resource trades with others
Automated Ship Movement/Combat against Player
Intel against Player/Intel player conducts against others
Resources aquired
Ships Built/Facilities Built/Units Built
For the situation you outlined, player 3's attack would happen first.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|