.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #31  
Old April 18th, 2006, 01:55 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Is this possible in a mod?

Quote:
Suicide Junkie said:
]The suggestion earlier involved deleting resupply depots and quantum reactors.
So no, they wouldn't.
Bah, I get it now. I did mention it was *only* for the Ancient Empire earlier, but not in another post where I re-stated that idea.


I'm not sure I see much of a way to help the regular AI, really. You might consider allowing them to cheat with regards to this particular problem, though that would require yet another AI-only trait. Since I doubt the AI is going to make intelligent decisions, you could make the Ancient Warp Openers re-usable... *when* in the hands of the mundane AI, and not for the Ancients or the human players.

Basically, make an AI-only racial trait in addition to the Ancient-only racial trait, with Ancient-only allowing to build the Warp Opener ship (making the component restricted to said vessel). So, the regular AI cannot *build* Warp Openers on their own, but they could research them, and hence repair them. The human players cannot do any such, of course. You may be able to achieve the same with clever ship-building AI files; I have no clue about the AI scripts.

Hmm, it's getting complicated, and I'm not sure you like the thought of the AI-cheating anyhow. That, and the human players could benefit from it, if the AI starts doing too much opening.
Reply With Quote
  #32  
Old April 18th, 2006, 02:38 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Is this possible in a mod?

If they can repair it, they can add it to designs.

You'll probably have to give the ancients the only hull which is big enough to fit the component.
Reply With Quote
  #33  
Old April 18th, 2006, 02:48 PM
Wenin's Avatar

Wenin Wenin is offline
Corporal
 
Join Date: Feb 2006
Posts: 176
Thanks: 0
Thanked 0 Times in 0 Posts
Wenin is on a distinguished road
Default Re: Is this possible in a mod?

Won't the AIs only build the ships you've designed for them to build?
Reply With Quote
  #34  
Old April 18th, 2006, 02:50 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Is this possible in a mod?

Quote:
Suicide Junkie said:
You'll probably have to give the ancients the only hull which is big enough to fit the component.
Which is why I said "making the component [Warp Opener] restricted to said vessel [Ancient-only]".
Reply With Quote
  #35  
Old April 18th, 2006, 04:04 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Is this possible in a mod?

An ancient-only mount might work too.
Does SE4 check the mount tech requirements when doing repairs?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:34 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.