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  #11  
Old April 16th, 2006, 10:33 AM
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Default Re: Planet Abilities

http://se4modding.spaceempires.net/M...html#Chapter16

Quote:

Cargo Storage
Value1 = Number of cargo spaces generated.
Value2 =
Valid in Components.txt, Facility.txt, VehicleSize.txt

This vehicle can store units with a combined total mass less than or equal to Value1. Multiple components with this ability form one continuous cargo bay, so two components can hold a unit bigger than any one individual component could.

That should be updated with StellarAbilityTypes.txt or did you mean by it being added after map generation?
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  #12  
Old April 16th, 2006, 10:51 AM
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Default Re: Planet Abilities

The best way is to try, don't think so?
I tried with point generation and it seems to work (facility abilities) and I don't know about sensors abilities...
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  #13  
Old April 16th, 2006, 11:43 AM
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Default Re: Planet Abilities

Written communication isn't exact, as my first post didn't indicate any "testing". However the truth is that I did try some testing and couldn't get it to work. Last effort was seeing if it was possible and I just didn't know how to do it.
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Old April 16th, 2006, 01:06 PM
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Default Re: Planet Abilities

Cargo Storage works perfectly as an ability on planets in StellarAbilityTypes.txt.

Hmm... never thought to test the Generate Points abilities. Too bad they are not tallied anywhere.
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