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March 27th, 2006, 06:29 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: fighters in the early stage
Yup, that would be a bug. Funny how that hasn't been reported before in over three years.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 27th, 2006, 08:14 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
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Re: fighters in the early stage
just build a shuttle with the Fed, and it should works like that. Are they supposed to move only in battle? I can restrict myself to that if so.
BtW i noticed that one third of the races don't have a custom ship name list, is it normal?
I downloaded the latest version, named STMv1926Full, but the readme in it tells me that this is an incremental patch? who is wrong, who is right? I had not installed any other STM files before, but the mod run well.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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March 27th, 2006, 01:35 PM
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Corporal
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Join Date: Dec 2004
Posts: 86
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Re: fighters in the early stage
Fighters can be especially powerful in the trek mod as i remember because there are alot of weapons that cant target them that players sometimes assume can.
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March 29th, 2006, 09:25 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
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Re: fighters in the early stage
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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March 29th, 2006, 09:26 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
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Re: fighters in the early stage
see the big bug in the STM mod? Shuttle move at 16 even on the main map.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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March 29th, 2006, 10:08 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: fighters in the early stage
"inter-system travel"
should be
"intra-system travel"
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March 29th, 2006, 11:39 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
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Re: fighters in the early stage
yes, sub-light and inter don't mix...
You are everywhere Saber. Already tired of GC2? (I'am).
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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March 29th, 2006, 11:41 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
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Re: fighters in the early stage
if we are talking typos btw, there is this "shuttle hanger" thing that bother me slightly too
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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March 29th, 2006, 12:26 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: fighters in the early stage
Quote:
Pocus said:
yes, sub-light and inter don't mix...
You are everywhere Saber. Already tired of GC2? (I'am).
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Hmmm.... GC2 seems very 'small' compared to other strategy games. And the micromanagement is freaking killer, and thoughtless. I'm at an utter loss as to all the 90-95% reviews. No decision yet, though I'm not tempted to play it again right now. Hmmm... on the surface that sounds bad. And I guess it is, for a game I've played 3 times after 2 major patches.
As for being everywhere, I'm on Spring Break and have trouble focussing on real things when there are forums with new posts
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