.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #9  
Old March 5th, 2006, 02:58 AM
hoplitis's Avatar

hoplitis hoplitis is offline
Sergeant
 
Join Date: Dec 2005
Posts: 261
Thanks: 1
Thanked 2 Times in 2 Posts
hoplitis is on a distinguished road
Default Re: Tank Riders

Zip,
well I'm not a military pro but I, too, would expect arty to be more effective in stripping off the tank riders (without the need for the tank to take a arty hit, as you say). The question is if the game code "allows" for such an effect.

Mustang,
If you're defending against a "tank+riders" advance and don't have the AT capability to destroy the tanks at a distance, what would you prefer: to keep your MGs hidden and engage the tanks and the dismounted riders at a short range or to try to "force dismount" the riders at a greater range and then take on the tanks at a closer range (assuming they continue to advance)without their infantry support?
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:23 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.