Re: Tank Riders
Zip,
well I'm not a military pro but I, too, would expect arty to be more effective in stripping off the tank riders (without the need for the tank to take a arty hit, as you say). The question is if the game code "allows" for such an effect.
Mustang,
If you're defending against a "tank+riders" advance and don't have the AT capability to destroy the tanks at a distance, what would you prefer: to keep your MGs hidden and engage the tanks and the dismounted riders at a short range or to try to "force dismount" the riders at a greater range and then take on the tanks at a closer range (assuming they continue to advance)without their infantry support?
|