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  #1  
Old February 19th, 2006, 02:55 PM

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Default ringworlds - sphereworlds

I'am at the point in one of my games that I feel my home system is safe from attack . I'm planning on building a ringworld or sphereworld , have not done so before . I understand how to biuld them but what are the benefits and how and what components do I put on them ?
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Old February 19th, 2006, 03:00 PM
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Default Re: ringworlds - sphereworlds

Sphere and Ring worlds are just big planets with lots of facility slots - so the idea is that you fill 'em up with facilities...
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Old February 19th, 2006, 03:12 PM
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Default Re: ringworlds - sphereworlds

They are just a big world. After it is built, you must colonize it and develop it like a normal world. It can hold a LOT of stuff so the time scale of the game needs to be taken into account. If a world holds 100 facilties, then it takes at least 100 turns to fill it up. Same thing with a sherewhorld and AvStTech, 240 facilties, a long time to get totally producing. There is a lot of cargo space as well, and many shipyards in orbit to fill it with cargo if you want.

Another rarely mentioned advantage is that the sun changes to a planet. Therefore no stellar type manipulations will work on it. i.e. no stellar explosions, but planet destroying would work, but would just not kill everything in the system. Watch out for multiple suns though. You must do them all to have this protection.
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Old February 19th, 2006, 04:09 PM
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Default Re: ringworlds - sphereworlds

Quote:
Parasite said:
Another rarely mentioned advantage is that the sun changes to a planet. Therefore no stellar type manipulations will work on it. i.e. no stellar explosions, but planet destroying would work, but would just not kill everything in the system. Watch out for multiple suns though. You must do them all to have this protection.
I wouldn't say it is a secondary aspect; it is at least as important as the actual facilities, in my view. I recall that Adamant 011 game where Asmala built Ringworlds like mad... wisely enough, with an attack fleet of Star Destroyers being readied.

I'm digressing again. Not only do Ringworlds protect you from Star Destroyers, but they also prevent the opponent from undoing your work. In the stock games, Planet Destroyers aren't going to destroy a Ringworld anytime soon (they only work for Huge planets and below), so you will be fine. If Planet Destroyers worked, it would be possible (at least in theory) to rebuild the star and blow it up.
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Old February 19th, 2006, 05:09 PM
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Default Re: ringworlds - sphereworlds

Ya, I've actually considered changing one or these in Proportions mod to simply be a sun-destroyer-foiling device.

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Old February 19th, 2006, 06:07 PM
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Default Re: ringworlds - sphereworlds

They take a huge amounts of resources and time. From an economic standpoint, the break-even point is normally well beyond the length of the game so, unless the game is incredibly long, it's not worth it economically. If you haven't made one before, it's kinda fun, though.
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Old February 19th, 2006, 07:00 PM
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Default Re: ringworlds - sphereworlds

I did not know planet destroyers would not work on them. I have never seen a planet destroyer built or used. It seems not worth the trouble. This is just one more minus against these type of destroyers.
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Old February 19th, 2006, 07:13 PM

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Default Re: ringworlds - sphereworlds

The only game i have seen the destroyers used widely was in the air we breathe where everyonw could only colonize rock/oxygen. Thus destroy the useless to attempt to make useful ones
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Old February 19th, 2006, 08:26 PM
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Default Re: ringworlds - sphereworlds

Once you make the star in your system into a ringworld or sphereworld, you can no longer turn asteroid fields into planets. (Unless it's binary or trinary system and you still have a star left in the system.) So make sure that you've converted the asteroids into planets before completing the ring world or sphere world. Also if an enemy or event destroys your planets, you can't rebuild them.
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