.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old December 21st, 2005, 11:17 PM

jeffr jeffr is offline
Sergeant
 
Join Date: Nov 2003
Posts: 356
Thanks: 0
Thanked 0 Times in 0 Posts
jeffr is on a distinguished road
Default spells, gems and fatigue

Master Enslave is spell level Astral 8, costs 8 astral gems and causes 800 fatigue.

If I have an Astral 7 caster, can I cast the spell if I use 9 gems (i.e. 1 gem to up the level from 7 to 8)?

If yes, will my caster end up with 200 fatigue?

Do I need and extra 6 gems to lower the fatigue from 800 to 200 as well? If not, what's the point of 800 fatigue?
Reply With Quote
  #2  
Old December 21st, 2005, 11:26 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: spells, gems and fatigue

Yes, and yes.

The extra fatique is there because:
1) fatique and gem costs are related
2) once is bad enough; you don't want a mage being able to cast e.g. Master Enslave and then coming up with something else, especially as they could cast it second time. Big guns fire slowly.
Reply With Quote
  #3  
Old December 22nd, 2005, 04:28 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: spells, gems and fatigue

Gem use should be limited to your level, so you might need a level 8 mage to cast the spell in the first place (I'm not sure if 7+1 would work). It also means a level 8 mage should not be able to lower the fatigue cost by spending more gems, as he has already reached the limit of gems to be used (8 to cast the spell).

In any event, fatigue higher than 200 doesn't matter, so don't give your mage extra gems after that: 800 will go down to 200 on its own. You should only use extra gems if that will bring your fatigue low enough to cast another spell; *very* high level Astral mages will be needed to pull that one (or a Communion).
Reply With Quote
  #4  
Old December 22nd, 2005, 07:21 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: spells, gems and fatigue

Oops, I forgot that mage couldn't use more gems than their power in the path in one turn...

So I'd quess you would have to use an Astral booster, or battle booster. Any S3 mage can boost the S7 mage with Light of the Northern Star.
Reply With Quote
  #5  
Old December 27th, 2005, 03:15 AM

Frostmourne27 Frostmourne27 is offline
Sergeant
 
Join Date: Aug 2005
Posts: 299
Thanks: 0
Thanked 0 Times in 0 Posts
Frostmourne27 is on a distinguished road
Default Re: spells, gems and fatigue

Ummm... Not too sure about this, but it seems to me (according to my experiance and I think it may also say so in the manuel) but don't you take fairly substantial damage if your fatigue ever exciedes 200? If so on any mage that can you might want to go beyond the 8 astral pearls minimum. I don't know for sure, someone might want to correct me here...
__________________
Qui tacet consentit
Reply With Quote
  #6  
Old December 27th, 2005, 09:51 AM
Vicious Love's Avatar

Vicious Love Vicious Love is offline
Second Lieutenant
 
Join Date: Feb 2004
Posts: 514
Thanks: 0
Thanked 0 Times in 0 Posts
Vicious Love is on a distinguished road
Default Re: spells, gems and fatigue

Quote:
Frostmourne27 said:
Ummm... Not too sure about this, but it seems to me (according to my experiance and I think it may also say so in the manuel) but don't you take fairly substantial damage if your fatigue ever exciedes 200? If so on any mage that can you might want to go beyond the 8 astral pearls minimum. I don't know for sure, someone might want to correct me here...
You do, but fatigue gained from spellcasting is capped at 200. The additional fatigue must be the result of sleep vines, lifedrain, Heat From Hell, cold auras, etc.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:15 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.