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  #1  
Old December 6th, 2005, 04:39 AM

Magnum357 Magnum357 is offline
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Default Been a long time...

Hi people. Its been quite some time since I have posted on these boards. Finally got back to playing SE4 again.

Wanted to ask someone on here how Suicide Junkie made "Newtonion Propulsion" with SE4. I'm trying to make a mode for SE4 and I want to have bigger ships require hefty engines in order to more faster in space, but I can't seem to figure it out. Can someone give me an example how to do this?
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  #2  
Old December 6th, 2005, 05:33 AM
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narf poit chez BOOM narf poit chez BOOM is offline
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Default Re: Been a long time...

Engines per move, movement rating of engine.

Brain sleepy; talk impaired.

Also, Fyron has taken up a career as a mime.
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  #3  
Old December 6th, 2005, 12:55 PM
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Fyron Fyron is offline
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Default Re: Been a long time...

Detailed explanation (in the readmes) of various modding concepts, including QNP, can be found here:

http://www.spaceempires.net/home/modworks-concepts.html

An alternate model, also illustrated, is mQNP, which uses mounts to scale engine size with ship hull. This directly makes engine components larger on larger ships, rather than requiring more engine components. It does pose issues with Ionic Dispersers which should be addressed in any mQNP mod, but they are minor.

=0=

You can also find explanations of some of these systems in the Advanced Modding Tutorials thread:

http://www.spaceempires.net/home/ftopict-312.html
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Old December 6th, 2005, 09:04 PM

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Default Re: Been a long time...

Hmm... didn't think about using the weapon mounts option for engine size. I might look into using that.

Another question, I want to add to my mode but have no idea on how to start implementing them is limited Technology trees. In Master of Orion II, most races in that game were limited in what tech they could research. In one particular feild, you had multiple choices of what tech you wanted to research, but once you reserched the desired tech the other Technology in the same feild were not researchable. You either had to trade tech to get these "lost" tecnhology or steal it from somebody. Can this type of system be implemented into SE4?
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Gryphin-

I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?

Atrocities-

Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
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  #5  
Old December 6th, 2005, 09:06 PM
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Default Re: Been a long time...

No, it's not possible. You can use a racial trait to provide a given race certain technologies, but you can't block a tech area when another one is researched. Perhaps in SE:V?
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Old December 7th, 2005, 03:46 PM
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Default Re: Been a long time...

Hey Magnum. Its been a long hual from the old SEIV Forum to here. Glad your still alive and all.
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Old December 7th, 2005, 07:22 PM

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Default Re: Been a long time...

Thanks, its been a while. lots of things have happened to me over the last couple of years.
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Gryphin-

I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?

Atrocities-

Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
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Old December 8th, 2005, 11:54 AM
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Default Re: Been a long time...

I hope they were all good things.
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