quote:
Originally posted by Will:
I usually just use divide evenly until I get some projects that have 0.1 years left. Then I put those at the top of the queue, and my most expensive/urgent project after that, and deselect divide points evenly.
I don't know if the excess points are diverted away to another project...
If they were going to be diverted, it should be simple enough to change the algorithm to divide those excess points up and add them to the "Cost Per Turn" for the other projects that aren't going to get completed that turn. But since the Cost Per Turn is always equal for all the projects in Divide Pts Evenly regardless of how many points they need yet to get completed, it appears that they are just discarded.
I think this is a bug, since they could fix the algorithm easily to not discard those points in Divide Points Evenly, and then you wouldn't have to do your extra little micromanagement trick. I'll add it to my wish list.