.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #11  
Old July 17th, 2005, 02:05 PM
PlasmaKrab's Avatar

PlasmaKrab PlasmaKrab is offline
Captain
 
Join Date: Jun 2005
Location: 40km from the old frontline
Posts: 859
Thanks: 0
Thanked 15 Times in 7 Posts
PlasmaKrab is on a distinguished road
Default Re: Obat 017 Iraq

Listy, have you tested that?

That would be fine as a scenario start feature (bombing leading to the battle situation you will be dealing with), but now as a normal unit, an ammo carrier won't attack. It can be good to simulate something that is as well a suicide car and a carrier for light supply for insurgents. Sounds quite silly but well...

As well, I guess you could load an ammo canister into a car/pickup/light truck, and use that as a suicide bomb car? How would that work?
Reply With Quote
  #12  
Old July 17th, 2005, 03:43 PM
loktarr's Avatar

loktarr loktarr is offline
Corporal
 
Join Date: Jul 2005
Posts: 152
Thanks: 0
Thanked 1 Time in 1 Post
loktarr is on a distinguished road
Default Re: Obat 017 Iraq

When ammo trucks explodes, they do attack every body in the hexe and in the 6 adjacent hexes, but I don't know how to make it explode by itself...
I prefer use 155mm off-map batteries with 1 ammunition and really heavy experience (255), to create the surprise effect and the precision needed...
Other idea -> give your truck an huge armor to make it unbreakable from more than 1 hexe and then the ennemi will kill himself when assaulting... Don't know if it works...
__________________
"On 17 January, I started with 39 tanks. After 38 days of aerial attacks, I had 32, but in less than 20 minutes with the M1A1,1 had zero." an Iraqi
battalion commander, after being captured by the 2nd Armored Cav Regiment, speeking to Col Don Holder.
Reply With Quote
  #13  
Old July 18th, 2005, 07:21 AM
Listy's Avatar

Listy Listy is offline
Sergeant
 
Join Date: Jun 2005
Posts: 358
Thanks: 0
Thanked 0 Times in 0 Posts
Listy is on a distinguished road
Default Re: Obat 017 Iraq

Tested: Sort of. and it works after a fashion (This was in 3.01) I am/was doing a campaign of the UK in Iraq taking over AN Nasriyah in September when the Italians pull out, with lots of COIN missions.

I had a Road block which was meant to be hit by a sueicide bomb, then followed by a small formation of Bad guy's attacking. However I also wanted to have several civilian vehicles moving around who where nothing to do with the fight.

As the AI doesn't recognize Ordnance carriers as a vehicle class, it should move them as trucks, which it does, however I haven't yet found a way of getting it to advance to within one hex of my formations neither Armour on the front or a pistol (Which Would IIRC work In spwaw).
Reply With Quote
  #14  
Old July 18th, 2005, 10:12 AM
PlasmaKrab's Avatar

PlasmaKrab PlasmaKrab is offline
Captain
 
Join Date: Jun 2005
Location: 40km from the old frontline
Posts: 859
Thanks: 0
Thanked 15 Times in 7 Posts
PlasmaKrab is on a distinguished road
Default Re: Obat 017 Iraq

If you want to use it as a scenario start feature, like all the other such units, the best would probably be to put it in an hex next to the target and damage it heavily while deploying (crew=0).

Or you can work it the other way round by having it sitting on a lo-viz street corner with no move, and have your forces stumbling upon it and killing it right away, terrain geometry and overall visibility making sure the car is not seen too soon.
That would work as a kind of ambush.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:41 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.