Quote:
MacGalin said:
Well, this is realy strange. There is no Belarus OOB in SPMBT! I'm shocekd ! I mean: big country near the center of Europe, with large and well-equipped military, ruled by Stalin-like communist dictator Lukashenko... It's ideal country to place in game, eh? (Not so ideal to have as a neighbour, through. )
|
The RED OOB is for FUSSR oobs where not done separately.
RED versus some ex-WARPACT states post break up will generate "byelorussia" as a battle location. e.g Poland versus RED in 2000, or UKR vs RED, Russia vs RED gives "Former USSR" (it can represent any war against a former satellite nation). Others may generate "the balkans" which is a good enough catch-all for "Middle Europe". (battle location can change depending on who is P1 - depends if one nation is "dominant" in the battle location code).
This is of course, already noted in the historical Design notes section of the manual:
Quote:
The RED OOB, prior to the break-up of the USSR is a sort of 'Balkan' OOB, using Soviet kit. After the break-up of the FUSSR, it becomes a generic stand in for those FUSSR states which do not have their own OOB, when playing against Russia or Turkey. Playing against Poland, it becomes Byelorussia, as it does against Ukraine. Playing against China, it represents an Eastern FUSSR state, with rather flatter terrain, and less chance of urban areas. To the rest, it remains a 'Balkan' OOB. The OOB also contains generic Soviet-backed insurgents, rebels, government forces, terrorists and more.
|
In other words - RED can be many things, e.g. it can be used for an insurgent OOB in Africa (the African countries location code tends to dominate the RED one). See the modified OOB by Troopie for a light-infantry RED African insurgents opponent OOB.
The GREEN OOB and UN are explained in that section of the manual as well.
Cheers
Andy