|
|
|
|
|
April 9th, 2005, 05:54 PM
|
|
Corporal
|
|
Join Date: Jan 2005
Location: near Paris, France
Posts: 61
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Massive Mod under construction
Hi all!
I am building a HUGE Mod using ideas from some other ones, such as Star Trek, Star Wars, Proportions, Pirates-Nomads, and more. (Thanks to their creators, I hope they will allow me to do this )
Now, the mod counts hundreds of hull sizes of any class, more than 20 000 Comps and around 50 mounts, in addition to the 200 buildings available. Other thing, I have actually 32 aliens sciences from ruins.
Most of hulls use a generic picture that prevent of similarity in all ship classes.
Are you interessed to get it?
(I have not allready finished it , so I don't attach it.)
__________________
I dream of a world where hell is another paradise.
|
April 9th, 2005, 06:04 PM
|
General
|
|
Join Date: Sep 2003
Posts: 3,205
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Massive Mod under construction
Holy ****!! That's huge! I might be interested.
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
|
April 9th, 2005, 06:33 PM
|
|
Major General
|
|
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
|
|
Re: Massive Mod under construction
No offense, but thats hardly believeable at all. Not unless you have a second nick named Fyron or Atrocities
Looking forward to hear from it.
|
April 9th, 2005, 06:49 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Massive Mod under construction
Interesting. How are you planning to combine these mods? They have very different play styles. How are Nomads going to coeexist with Proportions-style homeworlds? In Proportions, it takes quite some time to make colonies be productive, so the lack of colonies for Nomads wouldn't seem to be much of a penatly for them.
|
April 9th, 2005, 08:35 PM
|
First Lieutenant
|
|
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Massive Mod under construction
He said he was combining elements of the mods, not just pasting them together. Who knows what this frankenmod might turn out looking like? Could be cool, could be crazy, could be a mess... but if he wants to give it a go, more power to him.
That said, I hope Wake has lots of spare time, this sounds like a very time consuming endeavor...
|
April 9th, 2005, 08:38 PM
|
|
Major
|
|
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: Massive Mod under construction
That's a lot of work, but it is possible to combine the mods. You just have to edit and make compromises.
Or you could just copy and paste the entire data files together and assign racial traits to each mod. That way anyone who wants to play a particular style can just choose those traits, but it would make the data files huge.
|
April 9th, 2005, 09:10 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Massive Mod under construction *DELETED*
Post deleted by Imperator Fyron
|
April 9th, 2005, 09:23 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: Massive Mod under construction
Well, I imagine he'll start at the beginning and go on to the end.
Good luck, hope you don't get burnt out on something so massive.
Are you using a data generator?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|
April 9th, 2005, 10:45 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Massive Mod under construction
I still think we should sell a CD with a FrankenMod crammed with as much map, planets, tech, races as possible for SEIV Gold.
What is the biggest list of work-together mods possible?
Mines called XperiMental and has 5 I think though I forget what I put in it
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
April 9th, 2005, 11:16 PM
|
|
Brigadier General
|
|
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Massive Mod under construction
the mods are all good and I would be interested in this one, howeveer, I would like to see an AI that defends wormholes with bases, mines, sats and ships,
__________________
just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|