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January 16th, 2005, 07:33 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
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Forest Of Loren
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January 16th, 2005, 08:04 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Forest Of Loren
Nice! How much longer must I wait ?
Is the glade guard intended to have two weapons and a shield? He will attack with both and get a very high defence.
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January 16th, 2005, 10:47 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
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Re: Forest Of Loren
Awesome. The one problem I had with Dominions II is that I could not slaughter
elves. The Tuatha and the Vanir just don't send the girly treehugger vibe.
Your guys, on the other hand, do it perfectly. Unicorns! Oh, boy, oh boy...
I expect to have as fun as the first time my Bretonians lances cleaned the
board of wood elf regiments on Turn III.
__________________
No good deed goes unpunished...
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January 17th, 2005, 04:13 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Forest Of Loren
great work!
have you ever considered doing dark elves mod?
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January 17th, 2005, 04:25 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
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Re: Forest Of Loren
Quote:
Kristoffer O said:
Nice! How much longer must I wait ?
Is the glade guard intended to have two weapons and a shield? He will attack with both and get a very high defence.
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Well, I hoped that the Glade Guards would choose between weapons in combat while wearing a shield but if it's not the case I'll change that. I was going after the princip that bowmen can choose between weapons. None of the weapon I gave the Glade Guards boost att or deff, they only give diffrent kind of dmg (spear 3 dam, long sword 5 dmg). The purpose I meant for the Glade Guard was for defending but lack a little speed vs. othe wood elves units.
Alot of things will happen for the mod this week, cuz I have extra vacation payed by my employer (a bonus I got)
The unicorns protection have change from 10 to 5. and increased the gold cost.
Tuidjy: Nooooo, don't touch the innocent unicorns
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January 17th, 2005, 04:34 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
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Re: Forest Of Loren
Quote:
izaqyos said:
great work!
have you ever considered doing dark elves mod?
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I've considering do some more warhammer mod, but I havn't decided which army list to do next. At the moment I'm concentrating my energy to get this mod done
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January 17th, 2005, 04:53 AM
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Corporal
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Join Date: Oct 2003
Location: Finland
Posts: 81
Thanks: 19
Thanked 0 Times in 0 Posts
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Re: Forest Of Loren
Wow! Looks great!
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January 17th, 2005, 07:54 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Forest Of Loren
yeah, looks very nice!
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January 17th, 2005, 01:29 PM
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Sergeant
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Join Date: Dec 2003
Location: W�rzbueg, Germany
Posts: 397
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Forest Of Loren
Even though I'm usually not a Tolkien fan, this looks really great.
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January 17th, 2005, 07:46 PM
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Corporal
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Join Date: May 2004
Location: Strasbourg, France
Posts: 170
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Forest Of Loren
Quote:
Tuidjy said:I expect to have as fun as the first time my Bretonians lances cleaned the
board of wood elf regiments on Turn III.
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Bite me.
In any case, you cannot do it again, now that the new Bretonian codex balanced lances.
__________________
Wrath them 'till they glow, and arrow them in the dark.
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