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View Poll Results: Choose one
User interface improvement 10 14.71%
AI improvement 10 14.71%
tac engine (+script options, new RoE, ...) 16 23.53%
More contents (more spells, races, sites...) 5 7.35%
modding and game rules externalization 4 5.88%
New major rules (as the coming of the blessing effect in dom2) 11 16.18%
better graphics, sounds, bells and whistles 0 0%
utils, tools and reporting options for less micromanaging 11 16.18%
other 1 1.47%
Voters: 68. You may not vote on this poll

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  #11  
Old January 11th, 2005, 10:55 PM
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Default Re: Dominions III main emphasize for you?

I'd like to see the stats of most items, troops and pretenders revisited to increase the proportion of that incredible diversity that actually gets used in competitive play.
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  #12  
Old January 12th, 2005, 06:30 AM

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Default Re: Dominions III main emphasize for you?

yes they can be seen as rather near from each other. But the devs will understand anyway.

we should get at least 100 votes to have the right idea of what is people 'main problem' with dom2, and what they expect from the 3.
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  #13  
Old January 12th, 2005, 07:57 AM
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Default Re: Dominions III main emphasize for you?

I havent voted yet, because I think I would prefer a more differentiated poll -- no offense, this is meant as constructive criticism. I like the categories, Pocus, but think they could be differentiated a wee bit more and I would prefer a poll which had 3 questions, each with the same categories, but had
- Question 1 = first choice of highest priority
- Question 2 = second choice of secondary priority
- Question 3 = third choice of tertiary priority

I dont want to be so snotty to just go ahead and do a poll like that since you have taken the trouble and time to do this one, which is a fine thing. Dunno, what do you think?
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  #14  
Old January 12th, 2005, 08:53 AM

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Default Re: Dominions III main emphasize for you?

yup why not, do it Tinkthank, I dont see any problems with that. And merge interface improvements with 'more reporting options, tools and utils' while you are at it.
Then once it is done, we can say this poll is deprecated, and head people toward the new one.

As I said, if there is not at the very least one hundred persons responding, then it wont be useful for Illwinter.

Keep it synthetic too, no point in doing yet another large wishlist
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  #15  
Old January 12th, 2005, 01:34 PM

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Default Re: Dominions III main emphasize for you?

http://www.shrapnelcommunity.com/thr...=&vc=1&fpart=1

for the updated poll
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  #16  
Old January 16th, 2005, 07:03 AM

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Default Re: Dominions III main emphasize for you?

The system is really powerful and what I have looking for a lot of time. But as I would like to use it to portrait the battle in my Roleplaying campaign (or whatever set-up) I'd like to have a more easier way to modify (create/edit) the nation and the rules.

Though one thing too that need a great improvement is the siege engine. They are no siege machine, ladder to climb on the wall... The castle are a simple circular wall with tower that fire. Nothing inside too, Fortified cities should have some building inside I think. Of course that will be a bit difficult with the actual battle engine...
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  #17  
Old January 16th, 2005, 07:39 AM
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Default Re: Dominions III main emphasize for you?

Quote:
Skanvak said:Though one thing too that need a great improvement is the siege engine. They are no siege machine, ladder to climb on the wall... The castle are a simple circular wall with tower that fire. Nothing inside too, Fortified cities should have some building inside I think. Of course that will be a bit difficult with the actual battle engine...
Don't know what battles replays you are watching, but I have seen buildings in fortified cities ...
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  #18  
Old January 16th, 2005, 08:31 AM
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Default Re: Dominions III main emphasize for you?

There are no siege engines shown, but you should read the descriptions of Ulm's Siege Engineer and Arcoscephale Golden Era's Engineer (IIRC). They seem to indicate that siege engines are used, but are not shown as units.
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