Re: Boarding parties
I have done some tests too, in the combat simulator. One ship design has only engines, armor and boarding parties. The ship strategy is "Capture enemy ships".
This works as intended in the simulator.
Another ship design is same as first but now with a shield depleter added. This won't work, my ships will run away. This is against enemy ships with NO shields. I tried it with both the settings of having "board ships" as the primary OR the secondary movement strategy. (the other was optimal range).
What worries me is that you can't add fleets to the simulator. So if an individual ship's settings work in the simulator, that will only work in fleets the moment the ships orders kick in (overriding the fleet's orders). It is still a mystery to me when exactly that happens.
And I'm worried that if I set fleet orders to Capture Ships, all my other regular attack ships will sit around doing nothing...
Can anyone shed some more light on this? I'm getting more and more confused...
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