.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #14  
Old July 19th, 2001, 09:47 PM

Sinapus Sinapus is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
Thanked 0 Times in 0 Posts
Sinapus is on a distinguished road
Default Re: No ruins?!

quote:
Originally posted by Nitram Draw:
It also points out why you need a balanced fleet. If you rely totally on one type of weapon you will be easily defeated.


Same thing might apply with fighters as well. Trying to get to a point where I can test heavily armored/shielded (more armor than shields since there is that problem with fighters and shields) fighters to act as "Wild Weasels". Send them in ahead of my small-rocket pod Groups to set off the point defense cannons of the enemy targets, er ships. Wanted to try timing missile salvos to precede the first wave of fighters, but that's a bit too difficult and I think the PDC's reload after they fire at seekers since IIRC, seekers move Last.

Hmm... that reminds me of something I've been wishing: make seekers move their full speed when they are launched.

[This message has been edited by Sinapus (edited 19 July 2001).]
__________________
--
...can you and your associates arrange that for me, Mr. Morden?
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:49 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.