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  #21  
Old November 22nd, 2004, 08:52 PM
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David E. Gervais David E. Gervais is offline
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Default Re: Best EMP Set Up.

'God-Like' Research is a must in all my games, I love to research, research, research. second to that, Maintenance, makes the resources Last alot longer.

But, don't take this 'preference' as a winning strategy, I have yet to win a game. (even against the AI)

Cheers!
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  #22  
Old November 22nd, 2004, 10:09 PM
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Default Re: Best EMP Set Up.

Quote:
David E. Gervais said:
I have yet to win a game. (even against the AI)


You don't play very often?
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A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp

'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al

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  #23  
Old November 23rd, 2004, 03:13 AM
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Default Re: Best EMP Set Up.

Quote:
David E. Gervais said:
'God-Like' Research is a must in all my games, I love to research, research, research. second to that, Maintenance, makes the resources Last alot longer.

But, don't take this 'preference' as a winning strategy, I have yet to win a game. (even against the AI)

Cheers!
turtle up with mines, get all three colony techs, planet improvement techs, then attack the rest of the universe while you build your first sphereworld. On a large map.
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  #24  
Old November 23rd, 2004, 09:09 AM
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Default Re: Best EMP Set Up.

LOL, I have logged quite a few hours, I'm just not 'militarily' inclined. I believe the galaxy is big enough for several races. Unfortunately the 'Other' Races disagree with this point of view.

Cheers!
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  #25  
Old November 23rd, 2004, 12:59 PM
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Default Re: Best EMP Set Up.

Quote:
narf poit chez BOOM said:
turtle up with mines, get all three colony techs, planet improvement techs, then attack the rest of the universe while you build your first sphereworld. On a large map.
"Turtle up" is an interesting term for that. Just how many systems will you "turtle up" in? It seems to me if you're not expanding and building more research facilities and mining colonies to support a competitive military, coming out of your shell will be painful.

Turin

PS: I've adopted your quote in my sig ��
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Aa Turam Empire

Geekdom is eternal... you will be assimilated... resistance is futile.

A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp

'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al

"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
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  #26  
Old November 23rd, 2004, 06:05 PM
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Default Re: Best EMP Set Up.

Slow expansion is part of the turtle. You should start with as much area as you can quickly cover with mines.

Of course, this won't work very well against humans who'll research and effectively use minesweepers.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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