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November 8th, 2004, 01:08 AM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
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Ward cumulativity
What are cumulativity rules for various battlefield protection spells? For example, Gaia's blessing and Thunder Ward. Or any other combination. Are some of them cumulative? And are they cumulative with the items?
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November 8th, 2004, 03:49 AM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Ward cumulativity
I believe partial resistances are cumulative, regardless of where they come from.
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November 8th, 2004, 08:04 AM
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Major
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Re: Ward cumulativity
Quote:
Kristoffer O said:
I believe partial resistances are cumulative, regardless of where they come from.
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Elemental Fortitude, at least, doesn't seem to stack with others. Eg, Elemental Fortitude + Storm Warriors don't grant 100% shock resistance.
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God does not play dice, He plays Dominions Albert von Ulm
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November 8th, 2004, 01:05 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Ward cumulativity
Sorry, the spells are ben's. Ben's give 50% res. Ben's don't stack with ben's. Other partial or full resistances are are fx'es. Fx'es do stack. Thus 75% will stack with 50%, but two 50% will probably not.
This is a residual effect of poor planning. We were not aware that there were to be so many effects and resistances etc when the first game was made. Spell effects are made in a different manner than later effects. The code is quite tangled up and there are several ad hoc solutions. The introduction of the partial resistances is the culprit (one of them).
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November 8th, 2004, 05:33 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Ward cumulativity
Are you cleaning that bit of code up and straightening it out for Dom3? It'd be nice if everything worked predictably, but I know it might be a lot to ask.
Edi
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November 8th, 2004, 05:43 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: Ward cumulativity
yes, code cleaning, interface cleaning, AI cleaning, let the great spring sweep begin!
I hate to do that myself
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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November 8th, 2004, 07:13 PM
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Major
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Join Date: May 2003
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Re: Ward cumulativity
How much SR does Thunder Ward give anyway? And if some wards stack and others don't, what works to give an army 100% SR?
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November 8th, 2004, 07:21 PM
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Lieutenant General
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Re: Ward cumulativity
nothing, as far as i can tell. I haven't actually ever used gaia's blessing, so i'm not sure though.
lvl 9 air blessing on sacred troops + thunder ward would work.
thunder ward, will of the fates, and mass regen usually works as a stop gap however
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November 8th, 2004, 09:46 PM
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Major
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Re: Ward cumulativity
Ouch, another reason why Wrathful Skies is so good and national troops useless.
Since the wards were evidently meant to stack, could we have it fixed in a not too distant patch please?
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November 9th, 2004, 02:22 PM
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General
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Re: Ward cumulativity
Meant to stack? No way. There is nothing as horrible as an immune army
It is more fun to destroy then to protect. Also battles do end if death is common and immunity is rare.
In dom1 there were 100% res spells. They were considered too powerful. I'm starting to believe 50% might be to little, but I wouldn't want 100% res to be as easily accessible as in dom1.
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