|
|
|
|
November 4th, 2004, 12:37 AM
|
|
General
|
|
Join Date: Jan 2003
Location: Atlanta, GA
Posts: 3,499
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Mod Errors on Start Up
You know the ones. They say various fields can't be found in the ai's txt file. I guess this appears because people don't complete the file or something.
Anyway, these errors appear during movement replay as well. Getting a bit tired of them.
What's the easy fix for this? Copying and renaming from another race or something?
Any help appreciated.
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
|
November 4th, 2004, 11:53 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Mod Errors on Start Up
I keep hoping that someone will write a little 3rd party program to do a search/fix of those files. Maybe a show and let you type in something to put there. But even if it did a blind "put in something as a default" I would be happy.
I started with a huge collection of races that I wanted to play, and got so tired of moving races that had errors I finally just begged for someone not using any MODs to zip up that directory for me of whatever races they were using.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
November 4th, 2004, 12:03 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Mod Errors on Start Up
Nothing to do with not completing the races, just outdated AI files that were not updated for Gold...
Ruatha's SE4 Companion can go through all installed shipsets and update those with missing lines to be Gold-compatible.
|
November 4th, 2004, 04:42 PM
|
|
General
|
|
Join Date: Jan 2003
Location: Atlanta, GA
Posts: 3,499
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mod Errors on Start Up
Quote:
Imperator Fyron said:
Nothing to do with not completing the races, just outdated AI files that were not updated for Gold...
Ruatha's SE4 Companion can go through all installed shipsets and update those with missing lines to be Gold-compatible.
|
Yet another reason for me to change out the mod launcher for his app.
Thanks, Fyron!
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
|
November 4th, 2004, 07:49 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Mod Errors on Start Up
Don't be so quick to do that... it still seems to be fairly buggy...
|
November 4th, 2004, 10:30 PM
|
|
General
|
|
Join Date: Jan 2003
Location: Atlanta, GA
Posts: 3,499
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mod Errors on Start Up
Well, guess it can be useful as a "fix-it" for the empires/shipset problem.
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|