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July 8th, 2004, 07:09 AM
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Re: assasination question / blood in the very long run question
Quote:
Originally posted by Boron:
@graeme i myself find utterdark quite useful in lategame for any nation that is not blood dependent.
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Unless you have finished all of your research, and even after that point, your upkeep will likely be somewhere between 500-1500 or higher per turn in a very large game. Alchemy might be able to provide you with that, but you'll be completely unable to purchase new units.
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July 8th, 2004, 07:25 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: assasination question / blood in the very long run question
Quote:
Originally posted by Graeme Dice:
quote: Originally posted by Boron:
@graeme i myself find utterdark quite useful in lategame for any nation that is not blood dependent.
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Unless you have finished all of your research, and even after that point, your upkeep will likely be somewhere between 500-1500 or higher per turn in a very large game. Alchemy might be able to provide you with that, but you'll be completely unable to purchase new units. yeah it's only a orania/faerun strat but if you have researched pretty far in conjuration and enchantment 8 for my favourite summoned mages the demiliches it doesn't harm you much but hopefully really harms an ulmplayer , all the bloodnations and perhaps a few others 
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July 8th, 2004, 09:19 AM
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Major General
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Re: assasination question / blood in the very long run question
Quote:
Originally posted by Boron:
+ it almost stops bloodhunting in the whole world if you can keep it up with a bit luck
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Why would bloodhunting in the world be stopped by Utterdark? Bloodhunting is relatively unaffected by Utterdark: Sure, you nuke all of the world's income by 90%....this actually favors blood hunting over not hunting, since now the opportunity cost of a 0-tax blood hunt is lower. I'm no longer deciding whether to give up 100% of the province's income: That choice has already been made for me, and now I must only give up 10% of the province's income. Give up 10% of the province's remaining income for more blood slaves? Absolutely!
The fact that this induces upkeep problems for any living nation is secondary: You're going to suffer from losing 90% of your income, period. Losing more won't make it hurt any more than it already does.
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July 8th, 2004, 10:05 AM
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Lieutenant General
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Re: assasination question / blood in the very long run question
damn you are right.
utterdark doesn't increase unrest i thought it reduces income + increases unrest but it only reduces income .
is there a global enchantment which increases unrest severly ? i think perpetual storm does and 1 or 2 others . is any of these of good use to make bloodhunting much harder ?
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July 8th, 2004, 10:36 AM
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National Security Advisor
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Join Date: Sep 2003
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Re: assasination question / blood in the very long run question
Illwinter... Fits Caelum really well. The unrest hurts them somewhat too, but all others will take a hit from the cold and Caelumians are fast flyers => good patrollers.
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July 9th, 2004, 01:38 AM
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Corporal
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Re: assasination question / blood in the very long run question
Also, the benefit of illwinter vs utterdark is simple: Cast utterdark in MP and it WILL go down, simply because of all those clammed astrals people have. But, illwinter has a good chance to stay up.
Why?
1st, blood is by definition more plentiful than gems, and they are compared 1 to 1. In the late game wishing for blood gives lot more blood slaves than you spent gems on.
Second, the blood bonuses from sites are higher than any enchantment bonuses people can find, and also the blood bonus sites are more common. Blood bowl is cheap, and if you blanket 40 provinces with it, you should find at least mount chaining, 40% bonus, and have a good chance for finding a summoning circle, a 60% bonus...
And Last but not least, less people are hurt by Illwinter than Utterdark. Utterdark hurts everyone but dead ermor/pangaea, Illwinter hurts everyone a little, but it hurts water nations, Caelum, Jotunheim, Vanheim and dead Ermor/Pangaea a lot less than the others.
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