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  #71  
Old July 14th, 2004, 01:24 AM

Quarthinos Quarthinos is offline
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Default Re: Players needed for an experimental game

Has the first turn gone out yet, and I missed it?

My spam filter is acting a bit wonky, so it might have been deleted by mistake
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  #72  
Old July 14th, 2004, 02:27 AM
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Default Re: Players needed for an experimental game

I just got mine not long ago.

PvK

P.S. However, I can't start it. It says it can't find a mod file called misf15.dm. Was this a mistake when creating the game (forgot to disable a mod?) or do we need to do something special (like go get a mod) to play?

[ July 14, 2004, 01:31: Message edited by: PvK ]
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  #73  
Old July 14th, 2004, 02:53 AM
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Default Re: Players needed for an experimental game

Yup, I forgot to disable a mod before generating the game. Check your mailbox again.
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  #74  
Old July 14th, 2004, 04:49 PM

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Default Re: Players needed for an experimental game

Now that the game has started... What about diplomacy? How much is allowed and by what means?

I can already see that this is gonna be fun AND a good experience. Got one of the races I'm least experienced with.
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  #75  
Old July 14th, 2004, 05:50 PM
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Default Re: Players needed for an experimental game

Quote:
Originally posted by reverend:
Now that the game has started... What about diplomacy? How much is allowed and by what means?
Didn't you read the rules? The answer is there:

Quote:
Originally posted by Nagot Gick Fel:
8) No restriction on nations, strategies, tactics, diplomacy, whatever.
You have a goal: score points by having your victim(s) being ousted from the game. Use whatever means you'll find appropriate to fulfill that goal.

(Except means such as the physical elimination of the player controlling that nation, OFC. These rules aren't applicable outside of the game limits! )
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  #76  
Old July 14th, 2004, 11:06 PM
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Default Re: Players needed for an experimental game

Hah!

You will all die as squishy bits under my steel boots!

But I can't tell you just who I am....because my assassin might be reading this.

But you just wait and see!!!!



[ July 14, 2004, 22:10: Message edited by: En Forcer ]
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  #77  
Old July 16th, 2004, 07:57 PM
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Default Re: Players needed for an experimental game

One of the players who signed up for the game seems to have vanished. He must be experiencing RL problems since he also failed to submit turns in other games lately, and isn't replying to emails.

So I'm looking for a replacement for Vanheim. At the time I'm posting this, all nations but Vanheim have submitted orders after receiving their first turn, but the new turn hasn't been generated yet. To avoid the game stalling for too long, I may have to submit basic orders for Vanheim myself, so if you're interested you won't have to rule over an underdevelopped nation. Be sure to check this thread if you haven't done it yet, as this is a very special game with very special victory conditions.
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  #78  
Old July 16th, 2004, 09:16 PM
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Default Re: Players needed for an experimental game

Forget the previous post, it seems the missing player eventually resurfaced.
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  #79  
Old July 16th, 2004, 09:45 PM
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Default Re: Players needed for an experimental game

Shall we iterate some sort of standing rule?

Say... if a player doesn't respond in 36 hours the administrator takes over the turn in the interest of all the other players.

36 hours seems more than enough time to contact someone or find an alternate means of communication if your system is down to let us know.

What do you guys think?
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  #80  
Old July 17th, 2004, 11:48 AM
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Default Re: Players needed for an experimental game

Quote:
Originally posted by En Forcer:
Shall we iterate some sort of standing rule?
The rule should be in your mailbox by now. As well as a new turn.
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