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  #31  
Old March 21st, 2004, 10:58 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Air 9 bless: useless?

Quote:
Originally posted by PvK:
So if the enemy kills some of your sacred units, the horror marks would give you a way to use horror spells more effectively to get back at them.
Zen pointed out something that would really make horror mark more potent is if the horrors got worse every time they attacked. Say if a unit survives the attack be a lesser horror, you get a horror, then a King of the World, then a doom horror, then two of them, etc.
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  #32  
Old March 22nd, 2004, 12:03 AM

GavinWheeler GavinWheeler is offline
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Default Re: Air 9 bless: useless?

Quote:
Originally posted by PvK:
quote:
Originally posted by Teraswaerto:
Horror attacks are rare even in magic 3 dominion, so I'd say Curse is nastier. A horror mark isn't a big deal most of the time.
...
Yes random horror attacks seem quite rare. [/QB]
I was thinking more of exploiting horror marks combined with "Send Horror" spells, or the Ashen Angel assassination spell - called 'Manifestation', I think. I've never yet tried exploiting this, even in single player games, but I assumed that this was the point of Horror marks?
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  #33  
Old March 22nd, 2004, 12:37 AM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Air 9 bless: useless?

Quote:
Originally posted by PvK:
Yes random horror attacks seem quite rare.
That all depends on how many horror-marked units you have.

Random Horror attacks are supposed (I think) to happen more in magical domains, but they happened quite frequently in a recent MP game, despite my realm having drain 3. Of course, that may have something to do with playing default Ulm the blood way, and having an ever increasing number of horror-marked scouts with soul contracts, some of which were harvested by Horrors every few turns.
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