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  #31  
Old March 16th, 2004, 09:27 AM

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Default Re: Castles and Citadels and stuff

What would be nice would be a build up advancement.

Pick up to a certain type of Fortress and a build string. Every turn you have the option to either continue building (up to your 'cap') or hold and remain on a lower Version. This would also incrementalize the cost of building.

Like this:

code:
    Wizard Tower            Citadel
| /
| Dark Citadel - Mountain Citadel
| /
Watch Tower - Mausoleum
\
Fortress - Hill Fortress
|\
| Castle
Fortified City

Or something similiar, the stats would have to be adjusted and costs, but if each level cost say for example: 150 Each (And lower the Watch tower to 0 Admin, 25 Defense to represent it) then you could have a sort of build string while maintaining the difference in cost. It still doesn't change the IMO screwy Dpoint cost of some of the Fortresses.

[ March 16, 2004, 07:36: Message edited by: Zen ]
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  #32  
Old March 16th, 2004, 09:30 AM
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Arryn Arryn is offline
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Default Re: Castles and Citadels and stuff

Quote:
Originally posted by Gateway103:
However this also make a number of the choices less attractive given the alternatives...
Which Zen already pointed out. There is no way a simple list reordering can be made to balance things. It would require a rebalancing of the entire list, both gold and DPs. Obviously not something that would happen shy of coming out with a new game (Dom 3).
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  #33  
Old March 16th, 2004, 08:40 PM
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Default Re: Castles and Citadels and stuff

Quote:
Originally posted by Arryn:
quote:
Originally posted by Gateway103:
However this also make a number of the choices less attractive given the alternatives...
Which Zen already pointed out. There is no way a simple list reordering can be made to balance things. It would require a rebalancing of the entire list, both gold and DPs. Obviously not something that would happen shy of coming out with a new game (Dom 3).
One solution would be to separate between "starting fortress" and "ability to build fortress". You'd only get one of the former, and potentially several of the latter.

Clearly, the most expensive starting fort would be the fortified city; the ability to build it would not necessarily be cheap, either, but with its in-game price, these 120 DP mostly pay for the privilege of starting with one.

The Wizard's Tower as a starting fort would be very cheap; what's really valuable is the ability to quickly, cheaply, build a decent fortress with a lone scout.

Now, I don't know how much the option would be used, but it might be fun to find out.
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