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  #11  
Old January 10th, 2004, 08:21 PM

quantum_mechani quantum_mechani is offline
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Default Re: Last of the Tuatha strategy

My personal favorite strat for Last of the Tuatha is using a nine astral oracle. Being the cheapest way to get a level nine blessing (other than the blood fountain) it leaves enough points to have growth and productivity scales. I find that important to compensate for the lost income from the turmoil and luck scales which seem most effecient for the theme.

Also Cu Sihde work very well with Twist Fate, and with already high magic resistance both your sacred troops make a good counter for a variety of spells.

[ January 10, 2004, 18:23: Message edited by: quantum_mechani ]
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  #12  
Old January 10th, 2004, 08:59 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Last of the Tuatha strategy

Quote:
Originally posted by quantum_mechani:
My personal favorite strat for Last of the Tuatha is using a nine astral oracle.
I used both. An Oracle with 9 astral and 9 water. It struck me as bubbling water so I named it Champagne

[ January 10, 2004, 19:00: Message edited by: Gandalf Parker ]
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  #13  
Old January 10th, 2004, 09:59 PM

quantum_mechani quantum_mechani is offline
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Default Re: Last of the Tuatha strategy

Quote:
Originally posted by Gandalf Parker:
I used both. An Oracle with 9 astral and 9 water.
Was that with order or turmoil?
Becuse using turmoil even with productivity and growth I was having trouble affording sacred units.
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  #14  
Old January 11th, 2004, 03:09 AM

Shuji Doyama Shuji Doyama is offline
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Default Re: Last of the Tuatha strategy

Hi again.

I'm beginning to think that while lvl9 water blessing is great, it may be dangerous. I am playing with 4 difficult computers now, using (besides normal armies, of course) lonely well-equipped Tuatha mages. Lvl4 construction gives them some really nice items, and protective magic makes them virtually impossible to kill for the conventional armies comp is raising. For now, I've lost just one of them, he was killed by the Golden Naga pretender god. (it was a tight duel, btw - Naga had just 20 hp remaining). I must say I was impressed by these Tuatha commandos. I had a single Tuatha reclaim province targeted by Imprint Souls, killing 100 madmen and flagellants. I am starting to think that even in Multi (have yet to learn before I try) they may be used to great effect.

The problem with water blessing is quickness. I am using resillience amulets and rainbow armors for better rejuvenation, yet quickened mages manage to spend more fatique than they recover.
For now I would like to try some other bless effects. For example, with lvl9 Air sacred troops don't fear arrows even fired by these friendly longbows, and it will take less points to build a pretender God.

[ January 11, 2004, 01:15: Message edited by: Shuji Doyama ]
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  #15  
Old January 11th, 2004, 01:00 PM

Keir Maxwell Keir Maxwell is offline
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Default Re: Last of the Tuatha strategy

I have had alot of fun with water9 but I'm about to try a slightly different approach with C'tis that might benifit Tuatha - Moloch with Fire9 Water4-6. Did you try something like this when you were experimenting with Fire Jasper?

The idea is that Fire9 is not that pricey and Water4-6 gets you a big part of what Water9 does without the full cost. Wether or not it works depends on how much faster you rout your opponents as this is a good way of reducing casulties. Routing people fast becomes increasingly important as magic starts to back up missile fire and you want to get the battle won before the enemy mages wreak to much havoc on your expensive sacred troops. However if the defense of the Daone Sidhe is not high enough it won't work so well.

I don't build anything other than sacred troops or arrow catchers in my home province with Tuatha as while the longbows do work they don't work well with Daoine Sidhe. Having spent so many points on high level magic for bless effects I want as many of my troops as possible to be able to utilise the bless effects. This is partly a personal taste question and I do understand people can get good results early with Longbows and without the complexity/risk the Daoine Sidhe/Cu Sidhe armies entail. If you can get the start right relying on sacred troops you do end up with a higher quality army.

The lack of good arrow catchers is a big problem with this race. Its nice to have something with a prot of about 13 and a strat move of 2 to deploy to middle and fore of your army on hold and attack so that the arrows stay away from the expensive sacred lads - but Man doesn't get anything like that.

I do think this is a tricky race to use and requires alot of practice to get the expansion right. I've gone off expensive low hit point troops for the moment (it was the Centaur Warrior experiance) but when I next try them I must remember to give Tuatha another go as it is an underdog race with some real strengths and I like that combo.

cheers

Keir
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  #16  
Old January 11th, 2004, 09:49 PM

Keir Maxwell Keir Maxwell is offline
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Default Re: Last of the Tuatha strategy

Quote:
Originally posted by Jasper:
I didn't try this, as it just cost too much for my tastes. I instead put the point savings into dominion scales. I've come to really like the +50% quickness on the Sidhe anyway, especially on their leaders.
Fair enough - its probably better for C'tis as they can afford it easier. Its certainly true that the 50% quickness is excellent.

Using water9 blessings has really made me appreciate Boots of the Messenger. 5 nature gems for reinvigoration4 seems a good deal.

Cheers

Keir
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  #17  
Old January 11th, 2004, 11:13 PM

Jasper Jasper is offline
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Default Re: Last of the Tuatha strategy

C'tis can definitely afford the points easier. Not being able to take advantage of the free points from Misfortune really hurts Tuatha in this regard. I'm hoping they fix the balance on Misfortune/Order enough to make Tuatha actually viable.

I like the Messenger Boots as well, although less so with Man, who's Bards have reinvigoration spell song. With lots of nature mages and stealthy troops you have less need for Wineskins however, so more gems for boots...

[ January 11, 2004, 21:14: Message edited by: Jasper ]
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  #18  
Old January 12th, 2004, 02:29 AM

Jasper Jasper is offline
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Default Re: Last of the Tuatha strategy

I didn't try this, as it just cost too much for my tastes. I instead put the point savings into dominion scales. I've come to really like the +50% quickness on the Sidhe anyway, especially on their leaders.
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  #19  
Old January 12th, 2004, 06:37 AM

Shuji Doyama Shuji Doyama is offline
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Default Re: Last of the Tuatha strategy

Boots are good, but as I remember, only sidhe champions and bards can wear them. All the best mages of Tuatha (Sidhe Lords and Tuatha themselves) are mounted.
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  #20  
Old January 12th, 2004, 11:16 AM
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Default Re: Last of the Tuatha strategy

Quote:
Originally posted by Jasper:
I like the Messenger Boots as well, although less so with Man, who's Bards have reinvigoration spell song.
The Tuatha mages use them as well, and if this isn't enough you could give them an earth-4 blessing.

Quote:
Originally posted by Keir:
and Water4-6 gets you a big part of what Water9 does without the full cost. Wether or not it works depends on how much faster you rout your opponents as this is a good way of reducing casulties. Routing people fast becomes increasingly important ..
I agree here. Found the combo javelin/lesser fear (death-4) work fastest, as long as the sidhe cover at least the entire frontline of the squad they're attacking. Rout in the 2nd combat turn should be sufficient, shouldn't it? And than there's always the possiblity to back up the fear with the Panic-Spell ..

By the way, going for an Water/Earth/Death-blessing Pretender gives nices complementary searching abilities to the air/nature pics on the commanders.

A.

[ January 12, 2004, 14:25: Message edited by: Arralen ]
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