November 17th, 2003, 03:12 PM
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Sergeant
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Join Date: Oct 2003
Location: Blacksburg, VA, USA
Posts: 274
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Re: Magic Sites
Quote:
Originally posted by trebuchet:
There is no way to destroy magic sites currently in the game.
Off hand I would say that this would probably be somewhat of a thorny issue. To keep the game balanced you would have to take into account that some nations are more dependant on magic sites than others. Some would find such a spell to be crippling, others would barely be bothered by it - thus you'd have to tweak other things to restore some semblance of balance.
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Maybe you should only be allowed to destroy magic sites in your own provinces. You could still get rid of Inkpot End, Brigand Lairs and the Vale of Infinite Horror, but couldn't destroy someone else's Mammoth Forest, or worse, Firbolg Fortress. Possibly sites above level 2 (and national home sites) should be indestructible.
On the other hand, I'm not particularly bothered by the inability to destroy sites. Occasionally an otherwise good province is ruined by a disease or horror mark spreading site, or made somewhat less useful by an unrest causing site, but in that case I just go and take other provinces.
Provinces with unrest sites are a good place to blood hunt - you're going to have to cut taxes anyway.
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People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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