Re: Bug in Campaign 2?
The Xiltro one is a target later on, yes. Hmm..you can, using events, detect if the player gets close to a target starbase before he's given the task to kill it. But I can't see a way to protect that starbase.
OTOH, I can see a way around this. Along with the mission, set another event. This one tests for no enemy ships in the target system. If it tests TRUE, then it marks the kill starbase mission as completed. So the player has to go to a little extra effort, but isn't completely stuck.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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