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  #11  
Old April 6th, 2001, 12:26 PM
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Atrocities Atrocities is offline
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Default Re: A Poll on \"Supplies, Ammo, Fuel and Energy\"

I really would not like this. Sorry, but its not for me.
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  #12  
Old April 6th, 2001, 04:01 PM

Krakenup Krakenup is offline
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Default Re: A Poll on \"Supplies, Ammo, Fuel and Energy\"

quote:
Originally posted by Atrocities:
I really would not like this. Sorry, but its not for me.

I agree. You convert the supplies to energy, and then the replicator converts the energy to food or CSM's or whatever is needed. As far as firing and moving slowly after supplies are exhausted, that's what the furniture is for.
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  #13  
Old April 6th, 2001, 06:53 PM

nerfman nerfman is offline
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Default Re: A Poll on \"Supplies, Ammo, Fuel and Energy\"

I would say that if you want to have both supplies and ammo then firing energy weapons should use some regular supplies (which are primarily representing fuel). Nothing's for free, so says the 1st Law of Thermodynamics. A big *** laser might not need bullets, but its going to put one hell of a load on a generator.

First thing though, make sure weapons stop firing when supplies run out.
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