Re: Fighters Severly Broken
I've got to agree with Jubala on this; it must be a bug in the 0.99 code. Ships' weapons (non point defence) should be able to target fighters, but a hit should represent massive overkill on ONE fighter, not damage to the entire squadron. The old Starfire boardgame had (has) a good approach to this. Fighters basically had one 'hit', which destroyed them. The difficulty in hitting them was simulated by a separate to-hit chance (and range) for anti-fighter fire. Point-defence weapons had a good chance of hitting, ship-to-ship weapons generally a poor chance (wrong targetting systems). As far as multiplex tracking went, each level of Mx allowed you to target one squadron, but you could attack (individually) as many fighters in that squadrons as you had weapons ready to fire.
In Starfire, as in SE4, balancing fighters against 'conventional' ships was a major gameplay issue. SE4 introduces this problem earlier by having fighters as a relatively low-tech item.
Looking forward to the full game; I have been waiting for a workable computer implementation of a Starfire-like game for years. Keep up the good work Malfador!
__________________
Pardon him Theodotus: he is a barbarian, and thinks that the customs of his tribe and island are the laws of nature.
- George Bernard Shaw, Anthony and Cleopatra
|