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  #21  
Old November 14th, 2000, 11:21 AM
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Marco Marco is offline
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Default Re: Ground Combat

Another suggestion to develop the idea of ground combat with "key areas" would be to allow the invading player to freely build in uncontested areas a "beachead facility".
In the area with this facility units can be repaired/refuelled/rearmed at the beginning of each ground combat phase.
The "beachead facility have a stockpile of supply a part of wich is consumed at each ground combat phase. Space ships in orbit around the planet can replenish this stockpile transferring supply.
For the planet original owner each undestroyed facility allow repair/refuel/rearm units with an unlimited stockpile of supply.
Units can freely move from area to area at the beginning of each ground combat phase but retains his damages until reparation.
In this manner the invading player must space support is invasion or his troops on the surface of the planet are doomed.
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  #22  
Old November 14th, 2000, 04:55 PM
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Default Re: Ground Combat

Just my 2 cents,

I make sure that transports can not come in close to land troops. But really I understand the want for a better ground combat game and for a single player game it would be fine but consider how much longer it would drag out a Multi player game. IMHO

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  #23  
Old November 14th, 2000, 07:36 PM
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Default Re: Ground Combat

I agree with Seawolf, I think in multiplayer games the only viable solution is strategic ground combat or a form of tactical ground combat which is a reply of space ship combat.
A complex system of ground combat would be only an option or, may be, the subject of a separated add-on which players can link to the game and freely turn-on or turn-out.
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