|
|
|
|
July 1st, 2004, 02:13 PM
|
|
Major
|
|
Join Date: Jan 2003
Location: Oslo, Norway
Posts: 1,030
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: satellites and black holes
Yes, the sats would move.
If you have the QR, you could try to put a sat layer ship on repeat orders and make it pick up and replace the sats each turn. It will take a couple of moves of each turn to replace them though, so the warppoint will be undefended early each turn.
This might work on the AI, but I don�t think any human players would fall for it
__________________
Never trust a cop with rubber gloves.
|
July 2nd, 2004, 01:40 AM
|
Corporal
|
|
Join Date: Dec 2003
Location: the netherlands
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
satellites and black holes
I wish to employ a massive enginedestroyer sat group after a warp point leading to a black hole. Can this work or will the sats get sucked to the center of the black hole as well???
|
July 2nd, 2004, 01:58 AM
|
|
Major General
|
|
Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: satellites and black holes
I tried placing mines at a warp point in a randomn movement system. My minelayer moves about though and the mines move to the same sectors, so as mines are units I would say "yes, units are affected by forced movement"
|
July 2nd, 2004, 11:12 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: satellites and black holes
The problem is that while your ship is moving TO the warppoint, the enemy ships will have warped through already.
__________________
Things you want:
|
July 2nd, 2004, 11:29 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: satellites and black holes
Depending on the location of the warp point relative to the edge of the system, you might be able to drop mines/sats 'beyond' the warp point and they will be drawn to it each turn. For sats, you can have a couple of ships picking them up as they 'slide past' and taking them back up to the launch point. For mines, you'll have to live with a constant stream of mines falling into the black hole. Probably you would need a SYS/minelayer combo to keep the mines constantly in place because delivery would be a real pain.
[ July 03, 2004, 00:29: Message edited by: Baron Munchausen ]
|
July 2nd, 2004, 11:34 PM
|
Brigadier General
|
|
Join Date: Aug 2002
Location: Carlisle, UK
Posts: 1,826
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: satellites and black holes
What trully is evil is those systems with random ship movement and dropping small ammounts of mines randomly in that system, when you have enough it really is fiendish
|
July 3rd, 2004, 12:00 AM
|
Corporal
|
|
Join Date: Jun 2004
Location: Singapore
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: satellites and black holes
all the more reason to have a single minesweeper ship. Most people don't get up to 100 mines, or even 50 mines unless at a crucial spot, so a handful of minesweeper components will do well, and it can still act as a resupply, repair ship.
Abd.
__________________
One turn at a time
|
July 3rd, 2004, 07:52 AM
|
|
Lieutenant General
|
|
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: satellites and black holes
How much damage is done at the center of the black hole? ...oh I see: 5000 points. I seem to recall that somebody created a base with enough armor and repair bays to survive the center of the black hole. I guess you'll need to do some major retrofit series to build the base quickly.
So would it be possible to build a satellite that can survive the center of the black hole? If it had more than 5000 hit points, it could just sit there and not be destroyed because units don't get partial damage, right? Hmm, I guess there's no way because even a large satellite can only hold 3 pieces of crystalline or organic armor... too bad.
|
July 3rd, 2004, 09:29 AM
|
Second Lieutenant
|
|
Join Date: Jan 2004
Location: Australia
Posts: 538
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: satellites and black holes
Best bet is to put (on the non black hole side of the warp point say youre system is the following)
At warp point - -Engine destroying sats -
In each next point next to the warp point put 20-30 mines but covering all possible movement points (5 in total) so they cant manivore around the minefields
Then more sats at selected points - but yes mines and sats in a random movement system as a bottleneck point - a few of each and it becomes an absolute horror for the enemy to navigate through.
Another one i like is a carrier and drone launcher combo hidden in the nebula systems at the warp points or the shipyard in a nebula system with cargo bays - shipyard - fighter launchers - sat layers etc so it can do its thing.
|
July 3rd, 2004, 09:35 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: satellites and black holes
Blow the black hole and then build a star. End of the problem.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|