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June 17th, 2004, 11:50 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Space Food Empires!
Greetings.
Some of you know that I've been working on a mod for the Last few months entitled, "Space Food Empires".
The Premise:
"...In a strange universe unlike our own, everyday food has evolved into complex sentient lifeforms and have developed their own civilizations and cultures that now hover on the brink of the final frontier, space..."
I've finally got around to updating the website to the mod's latest content, with updates to the following sections:
- Features
- Empire Descriptions
- Technology (Components, weapons)
- Space Yards (Ship Sizes and types)
Aside from working on the data files, I've started building some of the 3D ship models. I'll post those at the website as they are completed.
I know some of you will be inspired to silliness, but feel free to ask questions, or make comments and suggestions.
You can visit the website via the link provided in my signature below.
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June 17th, 2004, 11:51 PM
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Lieutenant Colonel
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Re: Space Food Empires!
/me Cheers
This really sounds like it should be a very fun mod.
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You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
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Get the newest Version of Invasion! here: http://www.secenter.org/
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June 17th, 2004, 11:55 PM
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Brigadier General
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Re: Space Food Empires!
/me crosses fingers in hoping that a tragedy such as the one that befell the Star Trek ConVersion mod does not happen to Space Food empires.
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Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.
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June 17th, 2004, 11:58 PM
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National Security Advisor
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Join Date: Oct 2001
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Re: Space Food Empires!
Quote:
Originally posted by TerranC:
/me crosses fingers in hoping that a tragedy such as the one that befell the Star Trek ConVersion mod does not happen to Space Food empires.
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The Space Food Empires Mod is backed up in triplicate on an almost daily basis. How does that saying go? "Hard disk failure once and data loss, shame on the computer, hard disk failure and data loss twice? &%$##@!"
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June 18th, 2004, 12:04 AM
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Brigadier General
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Re: Space Food Empires!
/me jumps up and down in anticipation.
Quote:
Originally posted by Captain Kwok:
The Space Food Empires Mod is backed up in triplicate on an almost daily basis. How does that saying go? "Hard disk failure once and data loss, shame on the computer, hard disk failure and data loss twice? &%$##@!"
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__________________
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Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.
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June 18th, 2004, 04:52 AM
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General
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Re: Space Food Empires!
Looks awesome...I wanna play it NOW!!
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Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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June 18th, 2004, 05:19 AM
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First Lieutenant
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Re: Space Food Empires!
Gives a whole new meaning to the phrase:
I'm having a big Mac attack!
Sorry! Taz couldn't resist.
Now hurry up and finish that mod! Taz can't wait to kill some Broccoli...
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Gaze upon Taz-in-Space and TREMBLE!
<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
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June 18th, 2004, 05:21 AM
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Shrapnel Fanatic
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Re: Space Food Empires!
Top 1000 reasons to play this mod:
#1: Saying to another player: 'If you can't take the heat, get out of the kitchen.'
Ain't nobody gonna beat that.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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June 18th, 2004, 05:25 AM
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National Security Advisor
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Join Date: Oct 2001
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Re: Space Food Empires!
Defeating the Broccoli will be a challenge - you'll need to avoid their ship capture technologies while maintaining a significant numerical advantage.
If you do have some free time available, read through some of race descriptions - there's a lot of little hidden gems. Or at least I think so.
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June 18th, 2004, 05:40 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Space Food Empires!
Here is a little background on the whole Space Food idea in general, so at least you'll understand a bit more where it comes from and that I'm not really insane.
The Space Food universe dates back to about 1992. My cousin and I were into Star Trek and were doing a spoof of it in the form of a "radio play" called Food Trek. We developed a little script and a backstory about the food universe and the different cultures. That's probably why you might see some Trek influence in many of the races now. Over the next couple of years we did some "comics" and sketches of ships. I also went as far to create a whole Space Food lore, which in a way I've adapted to suit Space Empires.
Of course, I outgrew the Food universe and didn't think about much until I discovered the Space Empires series. After I lost the original Star Trek mod, I was thinking of something I could do that was more original and not as creatively restricted. So, I decided to revive the idea of my Space Food universe and hence, Space Food Empires was born.
In an ironic twist to the whole story, I now work at a major food ingredients manufacturer and developer so I've been able to incorporate all sorts of stuff that I never would have thought of before. I'm also a geeky science student majoring in biology/chemistry so I've tried to incorporate some of that into the mod as well.
Anyways, I just thought it might be interesting to share that with you guys.
[ June 18, 2004, 04:42: Message edited by: Captain Kwok ]
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