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  #41  
Old June 17th, 2004, 03:14 PM
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Ed Kolis Ed Kolis is offline
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Default Re: Cursed Talisman

More ideas for the talisman:

-Give it a maintenance penalty because of all the priests needed to attend to it... you might think twice about building a fleet of Talisman ships if they cost 4x as much to maintain!

-Give it the armor abiltity and something like 1 HP: the slightest scratch to the ship's hull will "defile" it

-Double the tonnage (and structure too, I guess)... 100kT is a lot of space to use for a single component, even on a baseship!

-Increase cost to somewhere along the lines of a Master Computer (which are overpriced anyway )

-Dunno if this will work, but how about negative systemwide ship training - unless you have Psychic Ship Training Facilities, your ships will gradually get worse and worse at defense! (I wonder if experience can go negative... )

-Allow the talisman to only be mounted on bases

-Not all of these at once or it will be useless!
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  #42  
Old June 17th, 2004, 04:03 PM

tesco samoa tesco samoa is offline
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Default Re: Cursed Talisman

just as long as it is not removed from sev....

it is a great option that we should still have.... the automatic hit...

Just look at missles
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