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  #11  
Old June 1st, 2004, 05:56 PM
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Default Re: TDM AI\'s

The AI decides on the resources value of the planets, not on its actual needs - sadly. There is only one exception: When the Ai has a negative income it will make the next colony of the need resources - this time disregarding any resource values. Worst case in this scenario is that you get a 0% resource planet.
This is one of the major points I'd like to see improved in SEV.
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  #12  
Old June 2nd, 2004, 06:07 AM

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Default Re: TDM AI\'s

I wondered why it built some mines on a 5% mineral
planet. Thanks for the help.
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  #13  
Old June 2nd, 2004, 04:29 PM

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Default Re: TDM AI\'s

One thing that bothers me about the TDM is I can't find the Romulan.txt name file and some others...anyone know where they got put?

I looked in the folders where they are supposed to be but nada (dsgname I think its name is).
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  #14  
Old June 2nd, 2004, 04:53 PM

PeterD PeterD is offline
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Default Re: TDM AI\'s

I checked my TDM download and all the files
seemed there. The only file that sounds like
the one you mention is Dsgnname.

Its names for the ships. Not sure it ever was.
I downloaded ship names for all the trek races
some months ago. But I don't think it was from
the TDM site.

I'll email you them all if you need them.
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  #15  
Old June 2nd, 2004, 07:34 PM
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Default Re: TDM AI\'s

If you are looking for ship names files, you want to get the Design Names Anthology.
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  #16  
Old June 3rd, 2004, 03:40 PM
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Default Re: TDM AI\'s

For the rage AI problems, it was definitely related to changing hull size in the data files.

The AI design file was asking for specific sizes which did not exist anymore.

Put back the correct size and your game will process smoothly.
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  #17  
Old June 8th, 2004, 07:23 AM

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Default Re: TDM AI\'s

Thanks for that. I've run a 150 turn game since
I sent that save file and most of the races are
building the top ships and playing pretty well.

Some things like this (and perhaps the auto
colonisation numbers - in another thread) should
be left alone.
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