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  #11  
Old April 18th, 2004, 04:08 PM

Raging Deadstar Raging Deadstar is offline
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Default Re: Null-space weapons vs. temporal weapon

Especially against your AI MB!!!

Those Tesselate are tougher than the Aquilaeians!
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  #12  
Old April 18th, 2004, 07:13 PM
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Fyron Fyron is offline
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Default Re: Null-space weapons vs. temporal weapon

Quote:
Originally posted by Spoo:
quote:
...the combat bonus are great defensive facilities...
I remember reading here that the Events Predictor only gives an offsensive bonus.
Sadly, this is true. But, the facility is still primarily defensive in nature, as you can only use it in your systems, when you are being attacked.
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  #13  
Old April 18th, 2004, 11:31 PM
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Default Re: Null-space weapons vs. temporal weapon

Unless you send a cloaked colony ship into enemy territory, along with a storm generator, and create storms over the planet you colonize hoping to God that you get a cloaking storm

Of course then the opponent, if he were a human, would sooner or later realize that one of those tiny toxic planets he'd been meaning to colonize sooner or later had suddenly disappeared, and he'd research hyper optics for a few turns, then crush your puny outpost
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  #14  
Old April 19th, 2004, 03:38 AM
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Master Belisarius Master Belisarius is offline
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Default Re: Null-space weapons vs. temporal weapon

Quote:
Originally posted by Spoo:
quote:
...the combat bonus are great defensive facilities...
I remember reading here that the Events Predictor only gives an offsensive bonus.
I wrote it in the sense that Fyron said... then again, Fyron is right!
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  #15  
Old April 19th, 2004, 03:42 AM
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Master Belisarius Master Belisarius is offline
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Default Re: Null-space weapons vs. temporal weapon

Quote:
Originally posted by Raging Deadstar:
Especially against your AI MB!!!

Those Tesselate are tougher than the Aquilaeians!
Think they're strong if had enough time to survive until get the Talisman and BB.

But really I'm very happy with the BA ships that designed for them. Sure, they're slow and the AI will need a good time until research the tech to build those ships... but the Crystalline Armors make them hard to defeat and cheap to build.
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  #16  
Old April 19th, 2004, 06:10 AM
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Default Re: Null-space weapons vs. temporal weapon

Tesselate? I'll have to include them in my next game!
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  #17  
Old April 19th, 2004, 12:55 PM

tesco samoa tesco samoa is offline
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Default Re: Null-space weapons vs. temporal weapon

one thing i think that needs to be resolved is the cloaking and mine problem.

As mines are developed rather early They render cloaking obsolete rather early.

ps. I know this brings this down a different path... but it will go back to temporal soon enough
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