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  #21  
Old April 18th, 2004, 11:55 AM
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Alneyan Alneyan is offline
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Default Re: Supplies.

It should have been "remote mining" indeed. That will teach me why posting when you are still half-asleep is a very bad idea!
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  #22  
Old April 18th, 2004, 10:03 PM
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Default Re: Supplies.

I just love remote mining in DevNullMod FQM maps with those asteroyds of +200% minerals and cheap mining bases
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  #23  
Old April 19th, 2004, 06:13 AM
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Default Re: Supplies.

Thanks for the info, I didn't know that remote mining income isn't included in trade agreements. So I guess that if we use those new point-generation abilities in a mod, those won't be included in trades either?
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  #24  
Old April 19th, 2004, 11:12 AM
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Default Re: Supplies.

If I put out 10 mineral miner satellites over an asteroid, will it reduce the value by 10% or 1 % each turn?
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  #25  
Old April 19th, 2004, 11:49 AM
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Default Re: Supplies.

I think only 1 satellite will work. It says in the component description only 1 vessel can mine a single location.
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  #26  
Old April 19th, 2004, 11:51 AM

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Default Re: Supplies.

AFAIK, there can only be one ship mining in a sector at a time, so I don't think stacking all those remote miners is such a good idea

damn, beaten to it by Randallw

[ April 19, 2004, 10:52: Message edited by: ace joh ]
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  #27  
Old April 19th, 2004, 11:57 AM
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Default Re: Supplies.

. It might be worth investigating though. We know more than 1 "vessel" can't mine together, but as units stack will they perhaps work together.
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  #28  
Old April 19th, 2004, 02:32 PM
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Default Re: Supplies.

As there aren't displayed in your own score (like remote mining if memory serves), the resource generation abilities are unlikely to be included when computing how much you give when involved in a trade agreement.

By the looks of it, only the resources produced at a facility actually alter your score, and are taken into account by the trade treaties, but I may be mistaken here.
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  #29  
Old April 19th, 2004, 02:44 PM
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Default Re: Supplies.

Only one ship/base works for remote mining, with unlimited individual extractors on the ship.

But 3 satelites, one each with mineral, organic, and rad extractors will work. No more than 3, and 2 or more mineral sats won't work. I just figure the game is hard coded to allow a specific ideal of remote mining.
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