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  #11  
Old April 13th, 2004, 04:06 PM
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Default Re: resource percentages

How about putting the ability on infantry-style troops?

You'd then ship cargo bays full of scientists, farmers and whatever off to your new colonies where there is room to work.
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  #12  
Old April 13th, 2004, 06:37 PM
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Default Re: resource percentages

Quote:
How about putting the ability on infantry-style troops?
I don't think these abilities work on units in cargo.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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  #13  
Old April 14th, 2004, 01:24 AM
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Default Re: resource percentages

Does the 'Points Generation' work on planets??

If so you could mod the files so could have random planets that generate a set amount of points (and even different levels).
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