.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 13th, 2001, 09:00 PM

Kimball Kimball is offline
Sergeant
 
Join Date: Dec 2000
Location: Des Moines, IA
Posts: 257
Thanks: 0
Thanked 0 Times in 0 Posts
Kimball is on a distinguished road
Default phased polaron beam

I have a ship with a heavy mount PPB V and it has a range of 6. An enemy space station has the same weapon and mount, but it has a range of 10. What is going on?
__________________
Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
Reply With Quote
  #2  
Old March 13th, 2001, 09:06 PM

WhiteHojo WhiteHojo is offline
Sergeant
 
Join Date: Dec 2000
Location: Texas
Posts: 213
Thanks: 0
Thanked 0 Times in 0 Posts
WhiteHojo is on a distinguished road
Default Re: phased polaron beam

space stations have access to bigger mounts for their weapons than ships. Also does a crapload more damage... be carefull when attacking em

and a hint I learned the hard way when designing em... include multi-tracking components if you have em - when I 1st built one I, for some reason, thought they'd be like WPs and be able to target multiple targets - wrong - they are ships. verrrry upsetting at the time - dohhh

------------------
Character is best defined as that which you do when you believe nobody is watching.
__________________
Character is best defined as that which you do when you believe nobody is watching.
Reply With Quote
  #3  
Old March 13th, 2001, 09:20 PM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default Re: phased polaron beam

Also, I think Bases and WP get a built in range bonus on certain weapons. They will definately outrange you in almost any even tech situation.
Reply With Quote
  #4  
Old March 13th, 2001, 09:54 PM
DirectorTsaarx's Avatar

DirectorTsaarx DirectorTsaarx is offline
Major
 
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
DirectorTsaarx is on a distinguished road
Default Re: phased polaron beam

Base mounts provide range bonuses as well as damage bonuses; Weapon Platforms, fortunately or unfortunately, do NOT receive range bonuses in the "standard" game. You can, of course, modify any or all of the mounts by editing "CompEnhancement.txt".
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
Reply With Quote
  #5  
Old March 13th, 2001, 09:58 PM
raynor's Avatar

raynor raynor is offline
Captain
 
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
raynor is on a distinguished road
Default Re: phased polaron beam

I had never noticed this.

I looked up this stuff in se4\data\CompEnhancements.txt. It looks like the range/to hit bonus is just for bases.

Large Base Mount adds 2 range and gets a 40% to hit bonus
Heavy Base Mount adds 4 range and gets a 60% to hit bonus
Massive Base Mount adds 6 range and gets an 80% to hit bonus
Reply With Quote
  #6  
Old March 13th, 2001, 10:37 PM
Seawolf's Avatar

Seawolf Seawolf is offline
Second Lieutenant
 
Join Date: Aug 2000
Location: New York, New York USA
Posts: 480
Thanks: 0
Thanked 0 Times in 0 Posts
Seawolf is on a distinguished road
Default Re: phased polaron beam

The base mount mods were added to prevent the missile dance being done on them and to simulate the fact that you can put a much bigger weapon on a base than you can on a ship.

------------------
Seawolf on the prowl
__________________
Seawolf on the prowl
Reply With Quote
  #7  
Old March 13th, 2001, 10:58 PM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default Re: phased polaron beam

It's odd that they did not increase the range of a WP. You can put an even bigger weapon on the planet than on a base.
Reply With Quote
  #8  
Old March 14th, 2001, 12:40 AM
Seawolf's Avatar

Seawolf Seawolf is offline
Second Lieutenant
 
Join Date: Aug 2000
Location: New York, New York USA
Posts: 480
Thanks: 0
Thanked 0 Times in 0 Posts
Seawolf is on a distinguished road
Default Re: phased polaron beam

Nitram,

You forgeting impact of the atmosphere, gravity and all the eviromentalists!!!!

------------------
Seawolf on the prowl
__________________
Seawolf on the prowl
Reply With Quote
  #9  
Old March 14th, 2001, 07:01 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: phased polaron beam

Nah, I think it's just an oversight. Hundreds of thousands of lines of code in the main program, a megabyte or more of basic game data for things like basic planets and sectors and ships, and 20 AIs X a dozen files or so. It's adds up to a mass of detail that no single mind can fully comprehend at once, I suspect.

I've modified my own Compenhancement.txt to give WPs the save mount advantages as bases, but with even better size/power ratio since WPs only go to 600kt. It helps quite a bit for AI planetary defense. If I can get the AI to put a lot of satellites with PDC over important planets with lots of WPs on them, it may reach the point where you can't take them out without major losses.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:37 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.