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  #11  
Old March 4th, 2004, 09:22 PM
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Default Re: map editor - double system

Quote:
Originally posted by Spoo:
That's a pretty slick idea, Bearclaw. Can ships automatically make their way through the nebula maze once you've found the path?
Assuming you do not have a huge number of warp points interconnecting the 6 nebulae systems, they should be able to. It all depends on how complex the WP paths can be. Too many choices leaves the AI confused and unable to find a path.
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  #12  
Old March 5th, 2004, 01:09 AM

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Default Re: map editor - double system

Quote:
Originally posted by geoschmo:
Bearclaw, I am having trouble visualizing what you are talking about here. Can you post this map so we can look at it? You can put it in the PBW file library if you like.
I'd be glad to. The only differance I had in mine, from Fyron's, was that each nebula looks idendical. And has 4 warp points that would go back and forth.
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  #13  
Old March 5th, 2004, 02:36 AM
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Default Re: map editor - double system

So with two systems at the same location, only one of the is accessible via the quadrant map, right? So you have to use a different interface such as the planet list to bring up a view of the other quadrants? Eeg.

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Old March 5th, 2004, 02:42 AM

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Default Re: map editor - double system

This is the link to the example map I did.
http://seiv.pbw.cc/Download/filelib/946/maze.zip

The issue of double systems is redundant now with 1.91. It will not allow overlapping systems. I'm not sure about other patchs though.

Quote:
Originally posted by PvK:
So with two systems at the same location, only one of the is accessible via the quadrant map, right? So you have to use a different interface such as the planet list to bring up a view of the other quadrants? Eeg.

PvK
yes, you would have to use the planets to find the underlying systems.

With 1.91, what I've done is simply placed the systems side-by-side. It's not as surprising to find out that you are not in an ordinary nebula, but it does have a realisic effect in that you can see just how large a nebula might be.

[ March 05, 2004, 00:45: Message edited by: bearclaw ]
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  #15  
Old March 5th, 2004, 05:48 AM
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Default Re: map editor - double system

1.91 seems to be accepting double systems now that I check it....
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  #16  
Old March 5th, 2004, 06:35 AM

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Default Re: map editor - double system

But can you enter them? When I tried, and Geo too, it gave an error code that froze up the whole game. The game worked fine until a ship tries to warp into any of the overlapping systems.

If this doesn't happen for you, perhaps we can figure out how to get this to work!
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  #17  
Old March 6th, 2004, 02:01 AM
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Default Re: map editor - double system

EDIT: Now I see, it works if you have the ancient trait and knows all the systems, but if i'ts an unknown system the game will crash.

It also works if you get the starcharts of the double (or triple) systems from someone who has the ancient trait, before you enter the wormhole.

[ March 05, 2004, 12:16: Message edited by: Ruatha ]
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  #18  
Old March 6th, 2004, 02:51 AM

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Default Re: map editor - double system

Quote:
Originally posted by Ruatha:
EDIT: Now I see, it works if you have the ancient trait and knows all the systems, but if i'ts an unknown system the game will crash.

It also works if you get the starcharts of the double (or triple) systems from someone who has the ancient trait, before you enter the wormhole.
This is good to know. Thanks!!
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