.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 6th, 2001, 06:12 PM

jowe01 jowe01 is offline
Corporal
 
Join Date: Sep 2000
Posts: 104
Thanks: 0
Thanked 0 Times in 0 Posts
jowe01 is on a distinguished road
Default How do allegiance converters work ?

Anybody understands how the success chances of allegiance converters are calculated ?
Reply With Quote
  #2  
Old March 6th, 2001, 06:47 PM

WhiteHojo WhiteHojo is offline
Sergeant
 
Join Date: Dec 2000
Location: Texas
Posts: 213
Thanks: 0
Thanked 0 Times in 0 Posts
WhiteHojo is on a distinguished road
Default Re: How do allegiance converters work ?

Don't have a clue but hope someone Posts the answer - I've always wondered this myself...

I assume that the experience rating of the target comes into play somehow...



------------------
Character is best defined as that which you do when you believe nobody is watching.
__________________
Character is best defined as that which you do when you believe nobody is watching.
Reply With Quote
  #3  
Old March 6th, 2001, 10:18 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: How do allegiance converters work ?

Well, if the weapon misses, it does nothing. If it hits, I believe the damage rating is a percent chance of conVersion.

So a massive mount will guarantee a conVersion upon hitting.

The experience of the target would help them dodge the initial shot.
Reply With Quote
  #4  
Old March 6th, 2001, 10:33 PM
DirectorTsaarx's Avatar

DirectorTsaarx DirectorTsaarx is offline
Major
 
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
DirectorTsaarx is on a distinguished road
Default Re: How do allegiance converters work ?

BTW - I don't think shields protect against Allegiance Subverters. I captured one via Crew Insurrection, and used the Allegiance Subverter to take another ship armed with 'em, even though the target had shields up. I was kinda surprised it worked - and it worked on the first shot (which is good, because their reload rate is 30 or something like that, so you only get one chance per weapon per battle). Not certain about percent chance - it worked for me on the first shot, but I don't remember the range so I don't know if I beat the odds or not...
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
Reply With Quote
  #5  
Old March 7th, 2001, 01:35 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: How do allegiance converters work ?

I dont think its a straight percentile. I have had small ones work in one shot, and massive ones fail on the first shot. certainly the higher the damage number, the more likely they are to work. It does seem like the more crew quarters are on a ship, the harder it is to take. in example, escorts are alot easier to take over than starbases with the same size/range subverter.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #6  
Old March 7th, 2001, 03:47 AM
Will's Avatar

Will Will is offline
Lieutenant Colonel
 
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
Will is on a distinguished road
Default Re: How do allegiance converters work ?

I had assumed that the same stats for ship capture in combat are in SEIV as in SEIII.

Thus, if you have a StarBase with a few Security Stations, any ship that managed to get into firing range without being destroyed, disabled, pushed, or warped (I don't remember, is the random warp gun still in the game?) wouldn't be able to touch it with allegiance converters.
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:08 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.