.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old October 30th, 2003, 11:25 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Converting shipsets to mods

You can cheat and have the shipsets installed in the stock folder, and then create an empty folder with the same name in the mod's shipset folder. Only those folders in the mod's race folder will be available in-game. If any files are missing from there, it will then look for those files in the equivalent race folder in the stock folders. Of course, you still want some AI that will work with the mod in the mod's race folder (unless it is TDM, where stock AIs can work), or else it will try to use the AI files from the stock folder. But, there is 0 need to duplicate any bitmaps.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #12  
Old October 31st, 2003, 01:13 AM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: Converting shipsets to mods

Of course, Fyron thanks.
If I understand you and using QBs example.

I put the AST FED Ship Set in se4 Race folder.

Proportions MOD race folder would have FED with only Proportions AI files and no pics.

DevNul Mod race folder would have FED but with only DevNul AI files and no pics.

The same would apply to all MODS in se4 gold main.

EXELENT

[ October 30, 2003, 23:24: Message edited by: JLS ]
__________________
>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #13  
Old October 31st, 2003, 11:45 AM

Grand Lord Vito Grand Lord Vito is offline
Sergeant
 
Join Date: Feb 2003
Location: USA
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
Grand Lord Vito is on a distinguished road
Default Re: Converting shipsets to mods

All I have to do now is put all the Star Trek Ship Sets in the se4 default Race Folder then add the ST blank folder names in AIC Race Folder and add AIC AIs, just rename them. Cool now I will move most of the stock se4 races to AIC's {Races removed from play folder} and just play with 13 or more new Ship Sets for awhile.
Reply With Quote
  #14  
Old October 31st, 2003, 03:13 PM
gregebowman's Avatar

gregebowman gregebowman is offline
Colonel
 
Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
Thanked 0 Times in 0 Posts
gregebowman is on a distinguished road
Default Re: Converting shipsets to mods

Quote:
Originally posted by JLS:
Of course, Fyron thanks.
If I understand you and using QBs example.

I put the AST FED Ship Set in se4 Race folder.

Proportions MOD race folder would have FED with only Proportions AI files and no pics.

DevNul Mod race folder would have FED but with only DevNul AI files and no pics.

The same would apply to all MODS in se4 gold main.

EXELENT
So, let me get this straight. I know about putting the blank race folders; I used to do that for the TDM mod. But for other mods, I would have to have a mod-compatible set of AI's in the folder sans picture files. Ok, that sounds simple enough. Just pick an AI that's similar to what you want your race to be, then copy it to the folder and rename it. Is that it?
Reply With Quote
  #15  
Old October 31st, 2003, 04:42 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Converting shipsets to mods

Yes.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #16  
Old October 31st, 2003, 07:30 PM
gregebowman's Avatar

gregebowman gregebowman is offline
Colonel
 
Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
Thanked 0 Times in 0 Posts
gregebowman is on a distinguished road
Default Re: Converting shipsets to mods

Ok, thanks for info. Now to add those shipsets
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:51 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.