.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 24th, 2001, 03:45 AM
raynor's Avatar

raynor raynor is offline
Captain
 
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
raynor is on a distinguished road
Default Unit limit is definitely working

Sign the petition! 2000 units just isn't enough. More units, more units, more units!

Just started emergency building fighters at a couple of poorly defended planets when I got the message about reaching the 2000 unit limit. Time to scrap some fighters.

My poor, poor empire. It's just turn 75.

I suppose I'm the only fighter fanatic who wants to repeal prohibtion, err, the 2000 unit limit?
Reply With Quote
  #2  
Old February 24th, 2001, 04:46 AM

Sinapus Sinapus is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
Thanked 0 Times in 0 Posts
Sinapus is on a distinguished road
Default Re: Unit limit is definitely working

You can raise it to 5000, and set it as such in the settings.txt file.
__________________
--
...can you and your associates arrange that for me, Mr. Morden?
Reply With Quote
  #3  
Old February 24th, 2001, 04:52 AM
raynor's Avatar

raynor raynor is offline
Captain
 
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
raynor is on a distinguished road
Default Re: Unit limit is definitely working

You're the man! Thanks!

High on my wish list is gonna be some way of counting all these units so I don't have to pull out my calculator so I can figure out how many to scrap.

I may have to modify the game so that fighters are more expensive and take longer to build.

[This message has been edited by raynor (edited 24 February 2001).]
Reply With Quote
  #4  
Old February 24th, 2001, 10:27 AM

Tenryu Tenryu is offline
Sergeant
 
Join Date: Dec 2000
Location: Uranus
Posts: 340
Thanks: 0
Thanked 0 Times in 0 Posts
Tenryu is on a distinguished road
Default Re: Unit limit is definitely working

Hmmm, well it is nice to know that the game design is working to spec on this, but is there some reason why we can't have more units?

As long as you have the computer resources, why not a higher limit? Only 5k sounds kinda measly for a vast stellar empire.

Yeah, I know I suck, I still had to ask.
Reply With Quote
  #5  
Old February 24th, 2001, 08:22 PM
Spoo's Avatar

Spoo Spoo is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
Thanks: 0
Thanked 0 Times in 0 Posts
Spoo is on a distinguished road
Default Re: Unit limit is definitely working

Why not have a "no limit" option?

------------------
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
Reply With Quote
  #6  
Old February 24th, 2001, 08:51 PM
pathfinder's Avatar

pathfinder pathfinder is offline
Major General
 
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
pathfinder is on a distinguished road
Default Re: Unit limit is definitely working

Not sure Spoo, but RCE may be why.
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
Reply With Quote
  #7  
Old February 25th, 2001, 12:32 AM
raynor's Avatar

raynor raynor is offline
Captain
 
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
raynor is on a distinguished road
Default Re: Unit limit is definitely working

Before the 1.27b patch, I would have to restart the game once a day when the game consumed all of my memory. I haven't seen that problem since the patch and the unit limit. It is possible that the number of fighters beyond 2000 was, in part, causing the 'Out of memory' errors I was experiencing.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:49 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.