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  #31  
Old July 8th, 2003, 10:51 AM
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Default Re: Modding Limitations: Things needed for Next Patch

Make the ability

"Change Bad Intelligence Chance - System"

- which is used in the fate shrine - finally effective.

I reported this bug months ago to MM and received confimation that he got the message, but to my knowlegde this ability has never been made functional.

[ July 08, 2003, 09:52: Message edited by: Q ]
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  #32  
Old July 8th, 2003, 11:35 AM

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Default Re: Modding Limitations: Things needed for Next Patch

One of the biggest limitations in making a mod, to me, is the necessity to have 20 races when you only want 10. This can destroy the premise of a mod. Another problem is how the AI selects a ship�s components by ability types instead of by the name of the component.
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  #33  
Old July 8th, 2003, 12:17 PM
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Default Re: Modding Limitations: Things needed for Next Patch

Quote:
Originally posted by Q:
Make the ability

"Change Bad Intelligence Chance - System"

- which is used in the fate shrine - finally effective.

I reported this bug months ago to MM and received confimation that he got the message, but to my knowlegde this ability has never been made functional.
OH HELL YES! This would be a great fix! Thanks for reminding me about it. I cannot believe I forgot about it.
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  #34  
Old July 8th, 2003, 02:16 PM
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Default Re: Modding Limitations: Things needed for Next Patch

Quote:
Originally posted by Loser:
Make the range and rate matter in Troop combat.
I think this is hard-coded into the game and can't be modded.

Quote:
Make the interface more modifyable.
Same deal, but I highly sympathize. I tried to do a "STNG" interface and had to throw in the towel - the way the interface uses the BMP files defies logical comprehension.

Quote:
Hot keys?
I know there's a list of hotkeys that already come with the game out there somewhere, but it's location escapes me at the moment. I don't think there's a way to program more of them, however.
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  #35  
Old July 8th, 2003, 02:38 PM

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Default Re: Modding Limitations: Things needed for Next Patch

Quote:
Originally posted by General Woundwort:
I think this is hard-coded into the game and can't be modded.
I believe this thread is abotu things we would like chagned in the next patch (hard coded) so that we can better mod the game.
Quote:
Originally posted by General Woundwort:
I know there's a list of hotkeys that already come with the game out there somewhere, but it's location escapes me at the moment. I don't think there's a way to program more of them, however.
It is that "way to program more of them" that I really want, but I'd like more of them added to the game anyway.

[ July 08, 2003, 13:39: Message edited by: Loser ]
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  #36  
Old July 8th, 2003, 05:08 PM
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Default Re: Modding Limitations: Things needed for Next Patch

Quote:
Originally posted by TNZ:
One of the biggest limitations in making a mod, to me, is the necessity to have 20 races when you only want 10. This can destroy the premise of a mod.
I don't think you need 20 races. If you want to play with 10 only but use the "add random computer player" feature in the game set-up you only have to edit the corresponding numbers in the settings.txt file.

Quote:
Another problem is how the AI selects a ship�s components by ability types instead of by the name of the component.
That would be indeed great! Just leave the original possibility to call for a ability but add the alternative to call for a specific component name in the design file. MM added a very similar possibility for the construction file so I believe this could be done.

[ July 08, 2003, 16:14: Message edited by: Q ]
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  #37  
Old July 8th, 2003, 05:46 PM
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Default Re: Modding Limitations: Things needed for Next Patch

I would like to see the requirements and restrictions in the RacialTraits.txt working. That would be soooo helpful.
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  #38  
Old July 8th, 2003, 06:04 PM
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Default Re: Modding Limitations: Things needed for Next Patch

Quote:
Originally posted by Timstone:
I would like to see the requirements and restrictions in the RacialTraits.txt working. That would be soooo helpful.
Oh yes I agree whole-hearted!
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  #39  
Old July 9th, 2003, 01:49 AM

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Default Re: Modding Limitations: Things needed for Next Patch

Make the range and rate matter in Troop combat.

Make the interface more modifyable.

Hot keys?
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  #40  
Old July 10th, 2003, 11:27 AM
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Default Re: Modding Limitations: Things needed for Next Patch

In the RacialTraits.txt there's a line to add a picture to a certain trait. It isn't operational, I would like to see that work.
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