.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old May 6th, 2003, 03:32 PM
snakeye's Avatar

snakeye snakeye is offline
Private
 
Join Date: Apr 2003
Location: London
Posts: 20
Thanks: 0
Thanked 0 Times in 0 Posts
snakeye is on a distinguished road
Default Re: Formula for bonus structure calculations

I forgot to thank Loser for his/her motivation for me to do this. Took me back to my school days and was a nice trip down memory lane. Thank you again bud. I dont have the graphs on the spreadsheet you requested, but would be nice to create them.
Reply With Quote
  #22  
Old May 6th, 2003, 03:58 PM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: Formula for bonus structure calculations

Christ in Drag!

Snakeye you rock! This verbose post belongs in the FAQ, I'd think. I am ecstatic to have this lengthy and complete explanation and even more pleased that you enjoyed pursuing my suggestion. You are more than welcome.

I'm sure someone can tell you where and how to upload that spreadsheet, and I was just joking about the graphs and the rest of the Alro Guthrie gibberish.
Reply With Quote
  #23  
Old May 6th, 2003, 04:26 PM
FadingSuns's Avatar

FadingSuns FadingSuns is offline
Corporal
 
Join Date: Mar 2002
Location: Tacoma
Posts: 87
Thanks: 0
Thanked 0 Times in 0 Posts
FadingSuns is on a distinguished road
Default Re: Formula for bonus structure calculations

Rock! Now this is what I'm talking about, math finally coming in handy for something other than figuring out all the deductions out of my paycheck. Snakeye, this really should go into the FAQ, you've just solved one of those questions that everyone has sooner or later about remote mining. Great job
__________________
A man never stands so tall as when stooping to help a small computer -Infocom
Reply With Quote
  #24  
Old May 6th, 2003, 05:59 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Formula for bonus structure calculations

Quote:
-Player has already built the ship that he is going to construct BEFORE, so the maintenance cost is known. [sorry guys, thats the only way i know how to get the maintenance values. if someone has a better way, please let me know!]
Start at 25%. Subtract your maintenance reduction racial characteristic. (Commonly boosted to 20%; 25%-20% = 5%)
This is your actual maintenance cost per turn.

Multiply you ship's build cost by the above maintenance rate.
If you are looking at a base, rather than a ship, divide by 2.

If you have a crystalline restructuring plant in the system, take off another 5 to 15% depending on tech level.

This is how much you spend each turn for maintenance.
Reply With Quote
  #25  
Old May 6th, 2003, 06:27 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Formula for bonus structure calculations

Quote:
Commonly boosted to 20%
That isn't very common, as it is extremely expensive to do that, esp. in 2000 point games.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #26  
Old May 7th, 2003, 05:56 PM
snakeye's Avatar

snakeye snakeye is offline
Private
 
Join Date: Apr 2003
Location: London
Posts: 20
Thanks: 0
Thanked 0 Times in 0 Posts
snakeye is on a distinguished road
Default Re: Formula for bonus structure calculations

anybody knows where i can upload a spreadsheet that has the formulae already in? Would be helpfull i think for anybody to use. As far as the maintenance is concerned, I think leaving the maintenance cost as a figure is less complicated.
Reply With Quote
  #27  
Old May 7th, 2003, 07:55 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Formula for bonus structure calculations

Go to the main Intel Forums page, and click on the Scenario/Mods Upload Category (first one). Upload it to the appropriate SE4 thread in there (probably Other Helpful Tools/Information).
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #28  
Old May 16th, 2003, 02:18 PM
snakeye's Avatar

snakeye snakeye is offline
Private
 
Join Date: Apr 2003
Location: London
Posts: 20
Thanks: 0
Thanked 0 Times in 0 Posts
snakeye is on a distinguished road
Default Re: Formula for bonus structure calculations

As promised, the excel file that utilises the formulae mentioned in the thread. I took the liberty and put some sample data into it to aid the understand of its functionality.

1053087403.zip

ENJOY!

[ May 16, 2003, 13:18: Message edited by: snakeye ]
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:42 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.