.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old April 22nd, 2003, 10:55 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Seeker question

Quote:
There is no spoon, only forks. (Inspired by dogscoff)
Just spotted this. Thanks Aloofi. what about sporks though?
Reply With Quote
  #12  
Old April 23rd, 2003, 01:38 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Seeker question

No, combat bonuses (including ECM, combat sensors, experience and special armour) have no effect on seekers whatsoever.

The only ways to avoid getting hit by a missile are
a- shoot it down with pdc (actually, combat sensors and experience can help here)
b- get out of range of it
c- destroy your enemy before he can launch the missile=-)

Also, you gain no experience if you destroy a ship using seekers.

It's still worth training your missile boats to build up their experience though- combat bonuses will still help them avoid getting hit by direct fire weapons.

[ April 22, 2003, 12:39: Message edited by: dogscoff ]
Reply With Quote
  #13  
Old April 23rd, 2003, 02:19 PM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: Seeker question

Quote:
Originally posted by Aloofi:
To make seekers worthy of your limited tonnage space, mod in all seekers with speed of 30.
I don't know about that...

It seems to me that The Missile Dance (aka. El Tango Freccia, aka. The Rocket Two-Step, aka. Der Geshotenwaltz (I'm reaching here) aka. Run-in-and-Pop-One-Off-then-Stand-Back-to-a-Safe-Distance), it seems to me that the Missile Dance is a classic, respected, and valuble facet of SE IV. I just don't know what I'd do without it.
Reply With Quote
  #14  
Old April 23rd, 2003, 11:31 PM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: Seeker question

since there is no spoon but there are forks and since a spork is a spoon and a fork, the question becomes one of quantum physics. so, there is/isn't a spork.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #15  
Old April 24th, 2003, 12:12 AM

Cyrien Cyrien is offline
First Lieutenant
 
Join Date: Sep 2000
Location: Texas
Posts: 626
Thanks: 0
Thanked 0 Times in 0 Posts
Cyrien is on a distinguished road
Default Re: Seeker question

Modding in a speed of 30 doesn't get rid of the missile dance. You fire and move back. The enemy can try to get out of range of the missiles in a single round if they want, though that is less feasible.

However speed of 30 itself doesn't get rid of the dance. Just moves it up in tempo a notch.
__________________
Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:25 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.