.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old April 9th, 2003, 01:40 AM

Desdinova Desdinova is offline
Sergeant
 
Join Date: Oct 2002
Location: Dallas, tx
Posts: 391
Thanks: 0
Thanked 0 Times in 0 Posts
Desdinova is on a distinguished road
Default Re: Intel Ideas

sorry i asked 2 questions at once.
1st: in the lvl 1 ci gaining lvl 2 and keeping lvl 1. what i meant was would i gain any benefit from the lvl 1 ci points that i have accumulated. should i continue letting the lvl 1 ci increase until the project is completed then drop it while letting the lvl 2 gain pts also, or should i just drop the lvl 1 project immediately and start from scratch with just the level 2 ci.

2nd: would i gain any benefit from having multiple ci projects of same level going at the same time. would it use the points in one of them and then when they are used up start using the points from the 2nd one or once the points in the first one are used then thats it and i am vulnerable to attacks even though there is a 2nd ci gaining points.

reason for these is i usually have multiple projects going with divide points evenly on but i would really like to have a larger pool of ci points available. say 5 projects going and 2 or 3 of them as ci and rest as intel atks against other empires.

[ April 09, 2003, 00:44: Message edited by: desdinova ]
__________________
The vastness of space and time, and I end up here?
Reply With Quote
  #12  
Old April 9th, 2003, 01:43 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Intel Ideas

Quote:
1st: in the lvl 1 ci gaining lvl 2 and keeping lvl 1.
Yes. More points = better. Place the CI 1 at the end of the queue so that it is used up first. Delete it once it is empty.

Quote:
2nd: would i gain any benefit from having multiple ci projects of same level going at the same time.
Yes. All points in CI are used regardless of which projects they happen to be in.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #13  
Old April 9th, 2003, 01:44 AM

Desdinova Desdinova is offline
Sergeant
 
Join Date: Oct 2002
Location: Dallas, tx
Posts: 391
Thanks: 0
Thanked 0 Times in 0 Posts
Desdinova is on a distinguished road
Default Re: Intel Ideas

thanks IF. they shall never defeat me now.
__________________
The vastness of space and time, and I end up here?
Reply With Quote
  #14  
Old April 9th, 2003, 01:57 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Intel Ideas

Oh yeah... don't spend more points in the CI 1, just keep the points already in it around for defense. Make sure all new CI spending is in CI 2.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #15  
Old April 9th, 2003, 02:21 AM

Desdinova Desdinova is offline
Sergeant
 
Join Date: Oct 2002
Location: Dallas, tx
Posts: 391
Thanks: 0
Thanked 0 Times in 0 Posts
Desdinova is on a distinguished road
Default Re: Intel Ideas

not a problem just will unclick the repeat projects until it is finished. unless i have another project that will finish first of course.
__________________
The vastness of space and time, and I end up here?
Reply With Quote
  #16  
Old April 9th, 2003, 04:04 AM
ZeroAdunn's Avatar

ZeroAdunn ZeroAdunn is offline
Captain
 
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
ZeroAdunn is on a distinguished road
Default Re: Intel Ideas

Fyron: Didn't kow about the 20% thing, but that was not my point. I basicly wanted to know whether my understanding of how intell worked was right, which it is, so I don't have to worry about it.
Reply With Quote
  #17  
Old April 9th, 2003, 07:05 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Intel Ideas

Intel Ideas. Well I think that if Intel would go back to basics and review the fundamental qualities that made Intel a leader in the Semi Conductior market, overhaul Mores Law, and stop releasing faster chips every GD six months, then perhaps the rest of us could catch the hell up and use some of these new chips. ---- OH you mean INTEL as in INTEL for INTEL in SEIV. My bad.

Ya um, just add a lot of projects where I can blow **** up. That will work for me.

(My useless contribution to this topic.)

Is there a way to mod in a counter intel facility that generates Counter intel?

New projects:
I made a few for the Star Trek Mod, but the one I really like is the ability to cause plagues on enemy worlds. That is a very nasty intel project.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #18  
Old April 9th, 2003, 07:36 AM
Pablo's Avatar

Pablo Pablo is offline
Sergeant
 
Join Date: Sep 2002
Location: Lithuania
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
Pablo is on a distinguished road
Default Re: Intel Ideas

Unless you are organic and have your medical labs built
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:40 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.