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April 3rd, 2003, 03:43 PM
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Lieutenant General
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Re: newby question: custom AI for proportions
Quote:
Originally posted by narf poit chez BOOM:
another nutcase staying up late! either that, or your in a different time zone.
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Hmm, I am posting from work, after my lunch
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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April 3rd, 2003, 03:51 PM
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Shrapnel Fanatic
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Re: newby question: custom AI for proportions
*insert post here*
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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April 3rd, 2003, 04:05 PM
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Private
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Re: newby question: custom AI for proportions
Some more newby questions (sorry, can't find a FAQ with any AI modding info):
1) When the game autocreates a race, I assume it'll use the ai_ files from that race...and from the proportions folder if it exists there?
2) If I use a computer generated EMP file, will changes to the ai_ files affect the AI, or is this info all written into the EMP file and further ai_ files ignored?
Thanks
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April 3rd, 2003, 07:04 PM
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Lieutenant General
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Re: newby question: custom AI for proportions
Quote:
Originally posted by PerpetualNewbie:
Some more newby questions (sorry, can't find a FAQ with any AI modding info):
1) When the game autocreates a race, I assume it'll use the ai_ files from that race...and from the proportions folder if it exists there?
2) If I use a computer generated EMP file, will changes to the ai_ files affect the AI, or is this info all written into the EMP file and further ai_ files ignored?
Thanks
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1) Yes, it will use AI files from race folder. I f some files are not found, SE will pick up generic AI files for this mod (if they exist)
2) Depends. AFAIK, AI files can be divided in two Groups: files that AI read every turn - construction, ship design, research and may be few more. Changes in these files will affect Ai immediately without restarting game. Second group are files that are read only once, when empire is generated. These are general, settings, strategies, anger, politics (?) planet types (??). If you want to adjust these files, you have to generate new AI empire.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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April 4th, 2003, 02:07 AM
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Shrapnel Fanatic
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Re: newby question: custom AI for proportions
oh, that should be easy just go into cultures.txt and make one with a 100 percent bonus to everything. then, give it to an ai player.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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April 4th, 2003, 02:54 AM
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Lieutenant General
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Re: newby question: custom AI for proportions
Quote:
Originally posted by narf poit chez BOOM:
oh, that should be easy just go into cultures.txt and make one with a 100 percent bonus to everything. then, give it to an ai player.
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But he wants to mod AI for proportions, not proportions mod Good luck, NB !
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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April 4th, 2003, 02:56 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: newby question: custom AI for proportions
another nutcase staying up late! either that, or your in a different time zone.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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