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February 10th, 2003, 01:32 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Difference btwn FQM dlx and FQM std??
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Originally posted by Gryphin:
Is it a violation of any rules / copywrite if a forum member burns several of the large mods and collection of ship sets to a CD and send it to someone?
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Not at all. You can burn whatever files you freely (and legally) downloaded from the internet that you want to on to a CD. As long as you don't claim they are your files, or sell them, there is no possible copyright violation. In fact, I would welcome you to burn whatever mods/shipsets you want to a cd and send them to someone. It makes no difference if they download them or get them through snail mail.
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All in all, I think it adds a whole new, "WOW!", to exploration.
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Why thank you. If you ever have any suggestions on how to make the mod better, send them on over!
[ February 09, 2003, 23:37: Message edited by: Imperator Fyron ]
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February 10th, 2003, 02:14 AM
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Sergeant
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Join Date: Dec 2000
Location: Uranus
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Re: Difference btwn FQM dlx and FQM std??
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February 10th, 2003, 02:25 AM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Difference btwn FQM dlx and FQM std??
About burning copies of large mods and such.
I see that as a way to help the players with slower download options.
If someone here had access to a burner, they coulld make the copyies and send it to the player.
Just an idea. I would if I could.
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February 10th, 2003, 02:58 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Difference btwn FQM dlx and FQM std??
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1. Different color asteriods clusters?
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Eh?
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February 10th, 2003, 03:03 AM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Difference btwn FQM dlx and FQM std??
Different color asteroids. Do they all have to be Black / grey /..?
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February 10th, 2003, 04:48 PM
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Major
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Join Date: Oct 2002
Location: Irving, TX
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Re: Difference btwn FQM dlx and FQM std??
Gryphin,
Quote:
About burning copies of large mods and such.
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I offered to do this one time. Did not get recieved very well! Maybe because I wanted to recover the cost of CD and postage! Seemed fair to me. *shrug*
mlmbd
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February 10th, 2003, 08:10 PM
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BANNED USER
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Join Date: Nov 2001
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Re: Difference btwn FQM dlx and FQM std??
mlmbd, I do understand if you are broke or have a limited budget riembursment would be important.
If I had a burner I would not mind doing it. My reasons are not entirely altruistic. The person I help today may make the mod I use tommorrow.
[ February 10, 2003, 18:10: Message edited by: Gryphin ]
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February 11th, 2003, 02:27 AM
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Second Lieutenant
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Join Date: Jul 2002
Location: Belgium
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Re: Difference btwn FQM dlx and FQM std??
Quote:
Originally posted by Tenryu:
I just got Fyrons QMod deluxe{and the imagepaks} installed yesterday and had time to start a few test games.
It is beautiful! Tons of moons, image mod makes them pretty too, warp points are different too.
All in all, I think it adds a whole new, "WOW!", to exploration.
Where before, the game was basically a strategic war game, and it still is, now, at least for me while this is all new, each warp point, each quadrant, each planet and asteriod cluster is a new mystery.
The FQM has made exploration "exciting". Don't even think of using that "ancient race" trait, for a few games anyway, you'll ruin all your fun.
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Yeah, my thoughts exactely. I've even named my first scoutship "The Imperator" to honour the maker of this beautiful new universe
Anyway, it feels like a whole new game to me.
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