.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old August 15th, 2003, 11:01 AM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: Mod List

You can find a great list of available MODs at this site:

SE4 Offical Mod Page

Go check it out!
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #22  
Old September 18th, 2003, 11:26 AM
Grand Deceiver's Avatar

Grand Deceiver Grand Deceiver is offline
Corporal
 
Join Date: Nov 2002
Location: North Carolina
Posts: 52
Thanks: 0
Thanked 0 Times in 0 Posts
Grand Deceiver is on a distinguished road
Default Re: Mod List

Hello All,

Just got back from overseas so I have been out of the loop for a while.

Can anyone tell me what mods are based off of the AI's in the TDM Mod-Pack?

I love the MODS that more realistically model Economics and the Propulsion etc...(AI, P&N etc) but it takes so long to get into the game and I just never have enough time to keep one going that long, so I like the speed of the stock economics and propulsion etc...Another Reason I ask is I really enjoy the races that build troops and invade planets (its the Jarhead in me).

There are so many Mods out there now its hard to keep up with it all.

Would be great if someone in the know could not only list the mods...but give a brief evolutionary account of the AI's for the mods.

Would love to have the TDM AI's able to use all the new Components etc...

Any Players in the Tampa area?

Good to be back in the states,

Thanks

[ September 18, 2003, 10:31: Message edited by: Grand Deceiver ]
__________________
Grand Deceiver
SSgt USMC
SEMPER FIDELIS

The only reason some people are still alive is because it is illegal to kill them
Reply With Quote
  #23  
Old September 18th, 2003, 07:11 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Mod List

You can use a program SJ wrote to convert any AI designed for stock data files (such as TDM) to work in P&N. You can find it in the P&N section of his web site.

Also, AI Campaign is a mod based off of Proportions that is designed to maximize the strength of the AI empires.

[ September 18, 2003, 18:12: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #24  
Old September 19th, 2003, 04:41 PM
Wydraz's Avatar

Wydraz Wydraz is offline
Sergeant
 
Join Date: Jun 2003
Posts: 214
Thanks: 0
Thanked 0 Times in 0 Posts
Wydraz is on a distinguished road
Default Re: Mod List

The Mizendar Galaxy

Preview link of the Intro screen

Preview link some of the races

This mod is an original setting in a galaxy of my own creation (with heavy influences from many sources). It allows your race to harness the Aether in space to drive your ships. You can take the Racial Trait: 'AetherSense' and research Astronomy to gain access to Aetherdrive technology. This tech may be essential in a galaxy left low on resources after emerging from a dark age following a massive galactic war.

Part 1 9MB

Part 2 28MB

Note that this mod is mostly a graphic overhaul. There is some additional technology, new race pictures, and new quadrant types. Thanks to all the other modders out there, and the SEIV board members, without who's help this mod would not have been done.

Any bugs may be posted here:
http://www.shrapnelgames.com/cgi-bin...;f=23;t=009982

[ September 19, 2003, 15:42: Message edited by: Wydraz ]
__________________
Weird Worlds Rocks!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:34 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.