Still newish to the game, having fun playing against the AI (I'm not really into multiplayer in general *shrug*) and in the process of making my own shipset cause none of the existing ones quite 'fit' (I'm using screenshots from Homeworld and Cataclysm, yeah, I know, it's been done, but I hoped to do it better
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). But anyway, I got to thinking about making a mod... See I was working on a mod for Homeworld for a long time, but I can't model (I can code, and draw, but 3d modelling is just beyond me for some reason) and no modellers seemed interested in working on a mod that wasn't based on some piece of literature or film (It's an original concept). I thought I could probably do the mod for this game, even better because I could actually create more than two races, and the concept I had comes from a sci-fi RPG setting I created years ago which involves many races.
So anyway to get to the point, everything seems to lend itself to modding, but I want to change the tech tree to be four or five basic trees, each with their own side trees rather than one basic tree with four or five offshoots. So I was thinking I could add a few zero cost advanced traits in the race setup screen, that I can do, but my question is how do you make them mutually exclusive?
-Paladin