.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old October 15th, 2002, 05:17 PM

Rexxx Rexxx is offline
Corporal
 
Join Date: Jun 2002
Location: Hannover, Germany
Posts: 140
Thanks: 0
Thanked 0 Times in 0 Posts
Rexxx is on a distinguished road
Default Re: Advanced IA race moddings tricks (long)

Hi Oleg,
I encountered the same problem with satellites. I created two designs of small sats, one with DUCs named Sat (SR), one with CSM named Sat (LR).
I called for their names in the construction_vehicles file, both with "must have at least = 10). The Ai everytime builds only the number of the first entry. I tried it with attacks ships, with everything, to no avail. I always ended up one with only one of the designs.

I'm quite sure that you're right: the must-have numbers (still) refer to the design type. The AI builds the number of the first entry of a certain design type and only if the second entry for this design type calls for a higher number of Must Have, the AI will build the rest of it. It does not consider names. Just like the numbers in the construction_facilities-file.

[ October 15, 2002, 16:24: Message edited by: Rexxx ]
__________________
homo homini lupus est
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:21 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.